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//===== Copyright � 2005-2006, Valve Corporation, All rights reserved. ======//
//
// Purpose: build a sheet data file and a large image out of multiple images
//
//===========================================================================//
#include "materialobjects/dmedemo2.h"
#include "tier1/strtools.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "tier0/dbg.h"
//-----------------------------------------------------------------------------
// Dme version of a quad
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeQuadV2, CDmeQuadV2 );
void CDmeQuadV2::OnConstruction() { m_X0.Init( this, "x0" ); m_Y0.Init( this, "y0" ); m_X1.Init( this, "x1" ); m_Y1.Init( this, "y1" ); m_Color.InitAndSet( this, "color", Color( 255, 255, 255, 255 ) ); }
void CDmeQuadV2::OnDestruction() { }
//-----------------------------------------------------------------------------
// Dme version of a list of quads
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeQuadListV2, CDmeQuadListV2 ); void CDmeQuadListV2::OnConstruction() { m_Quads.Init( this, "quads" ); }
void CDmeQuadListV2::OnDestruction() { }
//-----------------------------------------------------------------------------
// List management
//-----------------------------------------------------------------------------
void CDmeQuadListV2::AddQuad( CDmeQuadV2 *pQuad ) { m_Quads.InsertBefore( 0, pQuad ); }
CDmeQuadV2 *CDmeQuadListV2::FindQuadByName( const char *pName ) { for ( int i = 0; i < m_Quads.Count(); ++i ) { if ( !Q_stricmp( pName, m_Quads[i]->GetName() ) ) return m_Quads[i]; } return NULL; }
void CDmeQuadListV2::RemoveQuad( CDmeQuadV2 *pQuad ) { int nIndex = m_Quads.Find( pQuad ); if ( nIndex != m_Quads.InvalidIndex() ) { m_Quads.Remove( nIndex ); } }
void CDmeQuadListV2::RemoveAllQuads() { m_Quads.RemoveAll(); }
//-----------------------------------------------------------------------------
// Render order management
//-----------------------------------------------------------------------------
void CDmeQuadListV2::MoveToFront( CDmeQuadV2 *pQuad ) { int nIndex = m_Quads.Find( pQuad ); if ( nIndex != m_Quads.InvalidIndex() ) { m_Quads.Remove( nIndex ); m_Quads.AddToTail( pQuad ); } }
void CDmeQuadListV2::MoveToBack( CDmeQuadV2 *pQuad ) { int nIndex = m_Quads.Find( pQuad ); if ( nIndex != m_Quads.InvalidIndex() ) { m_Quads.Remove( nIndex ); m_Quads.InsertBefore( 0, pQuad ); } }
//-----------------------------------------------------------------------------
// Dme version of a the editor 'document'
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeQuadDocV2, CDmeQuadDocV2 ); void CDmeQuadDocV2::OnConstruction() { m_Quads.InitAndCreate( this, "quadList" ); m_SelectedQuads.Init( this, "selectedQuads", FATTRIB_DONTSAVE ); }
void CDmeQuadDocV2::OnDestruction() { }
//-----------------------------------------------------------------------------
// Adds quad, resets selection to new quad
//-----------------------------------------------------------------------------
void CDmeQuadDocV2::AddQuad( const char *pName, int x0, int y0, int x1, int y1 ) { CDmeQuadV2 *pQuadV2 = CreateElement< CDmeQuadV2 >( pName, GetFileId() ); pQuadV2->m_X0 = x0; pQuadV2->m_X1 = x1; pQuadV2->m_Y0 = y0; pQuadV2->m_Y1 = y1; m_Quads->AddQuad( pQuadV2 );
ClearSelection(); AddQuadToSelection( pName ); }
//-----------------------------------------------------------------------------
// Clears selection
//-----------------------------------------------------------------------------
void CDmeQuadDocV2::ClearSelection() { m_SelectedQuads.RemoveAll(); }
//-----------------------------------------------------------------------------
// Adds quad to selection
//-----------------------------------------------------------------------------
void CDmeQuadDocV2::AddQuadToSelection( const char *pName ) { CDmeQuadV2 *pQuad = m_Quads->FindQuadByName( pName ); if ( pQuad ) { m_SelectedQuads.AddToTail( pQuad ); } }
//-----------------------------------------------------------------------------
// Deletes selected quads
//-----------------------------------------------------------------------------
void CDmeQuadDocV2::DeleteSelectedQuads() { int nCount = m_SelectedQuads.Count(); for ( int i = 0; i < nCount; ++i ) { DestroyElement( m_SelectedQuads[i] ); } ClearSelection(); }
//-----------------------------------------------------------------------------
// Changes quad color
//-----------------------------------------------------------------------------
void CDmeQuadDocV2::SetSelectedQuadColor( int r, int g, int b, int a ) { Color c( r, g, b, a ); int nCount = m_SelectedQuads.Count(); for ( int i = 0; i < nCount; ++i ) { CDmeQuadV2 *pQuad = m_SelectedQuads[i]; pQuad->m_Color.Set( c ); } }
//-----------------------------------------------------------------------------
// Moves quads
//-----------------------------------------------------------------------------
void CDmeQuadDocV2::MoveSelectedQuads( int dx, int dy ) { int nCount = m_SelectedQuads.Count(); for ( int i = 0; i < nCount; ++i ) { CDmeQuadV2 *pQuad = m_SelectedQuads[i]; pQuad->m_X0 += dx; pQuad->m_X1 += dx; pQuad->m_Y0 += dy; pQuad->m_Y1 += dy; } }
//-----------------------------------------------------------------------------
// Resizes selected quad (works only when 1 quad is selected)
//-----------------------------------------------------------------------------
void CDmeQuadDocV2::ResizeSelectedQuad( int nWidth, int nHeight ) { if ( m_SelectedQuads.Count() != 1 ) return;
CDmeQuadV2 *pQuad = m_SelectedQuads[0]; pQuad->m_X1 = pQuad->m_X0 + nWidth; pQuad->m_Y1 = pQuad->m_Y0 + nHeight; }
//-----------------------------------------------------------------------------
// Moves selected quad to front/back (works only when 1 quad is selected)
//-----------------------------------------------------------------------------
void CDmeQuadDocV2::MoveSelectedToFront() { if ( m_SelectedQuads.Count() != 1 ) return;
m_Quads->MoveToFront( m_SelectedQuads[0] ); }
void CDmeQuadDocV2::MoveSelectedToBack() { if ( m_SelectedQuads.Count() != 1 ) return;
m_Quads->MoveToBack( m_SelectedQuads[0] ); }
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