Counter Strike : Global Offensive Source Code
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2.4 KiB

  1. //Microsoft Developer Studio generated resource script.
  2. //
  3. #include "resource.h"
  4. #define APSTUDIO_READONLY_SYMBOLS
  5. /////////////////////////////////////////////////////////////////////////////
  6. //
  7. // Generated from the TEXTINCLUDE 2 resource.
  8. //
  9. #include "afxres.h"
  10. /////////////////////////////////////////////////////////////////////////////
  11. #undef APSTUDIO_READONLY_SYMBOLS
  12. /////////////////////////////////////////////////////////////////////////////
  13. // English (U.S.) resources
  14. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
  15. #ifdef _WIN32
  16. LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
  17. #pragma code_page(1252)
  18. #endif //_WIN32
  19. #ifdef APSTUDIO_INVOKED
  20. /////////////////////////////////////////////////////////////////////////////
  21. //
  22. // TEXTINCLUDE
  23. //
  24. 1 TEXTINCLUDE DISCARDABLE
  25. BEGIN
  26. "resource.h\0"
  27. END
  28. 2 TEXTINCLUDE DISCARDABLE
  29. BEGIN
  30. "#include ""afxres.h""\r\n"
  31. "\0"
  32. END
  33. 3 TEXTINCLUDE DISCARDABLE
  34. BEGIN
  35. "\r\n"
  36. "\0"
  37. END
  38. #endif // APSTUDIO_INVOKED
  39. #ifndef _MAC
  40. /////////////////////////////////////////////////////////////////////////////
  41. //
  42. // Version
  43. //
  44. VS_VERSION_INFO VERSIONINFO
  45. FILEVERSION 1,0,0,1
  46. PRODUCTVERSION 1,0,0,1
  47. FILEFLAGSMASK 0x3fL
  48. #ifdef _DEBUG
  49. FILEFLAGS 0x1L
  50. #else
  51. FILEFLAGS 0x0L
  52. #endif
  53. FILEOS 0x40004L
  54. FILETYPE 0x2L
  55. FILESUBTYPE 0x0L
  56. BEGIN
  57. BLOCK "StringFileInfo"
  58. BEGIN
  59. BLOCK "040904b0"
  60. BEGIN
  61. VALUE "Comments", "\0"
  62. VALUE "CompanyName", "VALVE\0"
  63. VALUE "FileDescription", "materialsystem\0"
  64. VALUE "FileVersion", "1, 0, 0, 1\0"
  65. VALUE "InternalName", "materialsystem\0"
  66. VALUE "LegalCopyright", "Copyright � 2003\0"
  67. VALUE "LegalTrademarks", "\0"
  68. VALUE "OriginalFilename", "materialsystem.dll\0"
  69. VALUE "PrivateBuild", "\0"
  70. VALUE "ProductName", "VALVE materialsystem\0"
  71. VALUE "ProductVersion", "1, 0, 0, 1\0"
  72. VALUE "SpecialBuild", "\0"
  73. END
  74. END
  75. BLOCK "VarFileInfo"
  76. BEGIN
  77. VALUE "Translation", 0x409, 1200
  78. END
  79. END
  80. #endif // !_MAC
  81. #endif // English (U.S.) resources
  82. /////////////////////////////////////////////////////////////////////////////
  83. #ifndef APSTUDIO_INVOKED
  84. /////////////////////////////////////////////////////////////////////////////
  85. //
  86. // Generated from the TEXTINCLUDE 3 resource.
  87. //
  88. /////////////////////////////////////////////////////////////////////////////
  89. #endif // not APSTUDIO_INVOKED