Counter Strike : Global Offensive Source Code
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//----------------------------------------------------------------------------- // SHADERDX8.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\.." $Macro SHADERAPIDX9DIR "." $Macro OUTBINDIR "$SRCDIR\..\game\bin" $Macro OUTBINNAME "shaderapidx9" //$Macro SCE_PS3_ROOT "$env(SCE_PS3_ROOT)"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
// Common Configuration $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;$SRCDIR\dx9sdk\include;..\" [$WINDOWS && !$GL] $AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\nvidia\nvapi" [$WINDOWS] $AdditionalIncludeDirectories "$BASE;$(XEDK)\include\xbox;..\" [$X360] $AdditionalIncludeDirectories "$BASE;..\" [$PS3||$POSIX||$GL] $PreprocessorDefinitions "$BASE;SHADERAPIDX9;SHADER_DLL_EXPORT;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead" $PreprocessorDefinitions "$BASE;USE_ACTUAL_DX" [( $WINDOWS || $X360 ) && !$GL] $PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL] // $AdditionalOptions "/FC" } $Linker { $SystemFrameworks "Carbon;OpenGL;Quartz;Cocoa;IOKit" $SystemLibraries "iconv" [$OSXALL] $AdditionalDependencies "$BASE ws2_32.lib" [$WINDOWS] $AdditionalDependencies "$BASE libgcm_sys_stub.a libsysutil_stub.a libresc_stub.a libspurs_stub.a" [$PS3] } }
$Configuration "Debug" { $Linker [$X360] { $AdditionalDependencies "$BASE d3dx9d.lib xuirund.lib xuirenderd.lib xaudiod2.lib xmcored.lib" } $Linker [$PS3] { // NOTE: We refer to our own build of libPSGL but to system version of libPSGLcgc, even though we build and maintain our own version of libPSGLcgc as well $AdditionalDependencies "$BASE libgcm_cmddbg.a" } }
$Configuration "Release" { $Linker [$X360] { $AdditionalDependencies "$BASE d3dx9.lib xuirun.lib xuirender.lib xaudio2.lib xmcore.lib" }
// NOTE: We refer to our own build of libPSGL but to system version of libPSGLcgc, even though we build and maintain our own version of libPSGLcgc as well // Also, there are 2 release build configurations, ultra-opt and opt, which are different by this one thing only: there's no error checking in "ultra", so it'll be ultra-hard to debug RSX crashes. So, it's linked against in CERT builds only
$Linker [$PS3] { $AdditionalDependencies "$BASE libgcm_cmd.a" } }
$include "shaderapidx9_inc.vpc"
$Project "shaderapidx9" { $Folder "Link Libraries" { $Lib bitmap $Lib mathlib $Lib tier2 $Lib vtf $Lib videocfg [$WINDOWS||$POSIX] $ImpLib togl [!$IS_LIB_PROJECT && $GL]
$Lib "$LIBCOMMON\bzip2"
$File "$SRCDIR\dx9sdk\lib$PLATSUBDIR\d3d9.lib" [$WINDOWS && !$GL] $File "$SRCDIR\dx9sdk\lib$PLATSUBDIR\d3dx9.lib" [$WINDOWS && !$GL]
$File "$SRCDIR\thirdparty\nvidia\nvapi\lib$PLATSUBDIR\nvapi.lib" [$WINDOWS] } }
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