Counter Strike : Global Offensive Source Code
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  1. //========== Copyright (c) Valve Corporation, All rights reserved. ==========//
  2. #include "common_ps_fxc.h"
  3. sampler FBSampler : register( s0 );
  4. sampler BlurSampler : register( s1 );
  5. struct PS_INPUT
  6. {
  7. float2 texCoord : TEXCOORD0;
  8. };
  9. float4 main( PS_INPUT i ) : COLOR
  10. {
  11. float4 fbSample = tex2D( FBSampler, i.texCoord );
  12. float4 blurSample = tex2D( BlurSampler, i.texCoord );
  13. return FinalOutput( float4( fbSample + blurSample.rgb * blurSample.a * MAX_HDR_OVERBRIGHT, 1.0f ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
  14. }