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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
// STATIC: "SHOWALPHA" "0..1" // DYNAMIC: "ISCUBEMAP" "0..1" // DYNAMIC: "ISVOLUME" "0..1"
// SKIP: $ISCUBEMAP && $ISVOLUME
#include "common_ps_fxc.h"
#if ISVOLUME sampler3D g_tSampler : register( s0 ); #elif ISCUBEMAP samplerCUBE g_tSampler : register( s0 ); #else // ISCUBEMAP sampler g_tSampler : register( s0 ); #endif // !ISCUBEMAP
struct PS_INPUT { float2 texCoord : TEXCOORD0; };
const float4 g_vConst0 : register( c0 ); #define g_flIsHdrCube g_vConst0.x #define g_flIsHdr2D g_vConst0.y #define g_flSliceCoord g_vConst0.z
float4_color_return_type main( PS_INPUT i ) : COLOR { float4 result = { 0.0f, 0.0f, 0.0f, 1.0f };
#if !ISCUBEMAP
#if ISVOLUME float4 sample = tex3D( g_tSampler, float3( i.texCoord, g_flSliceCoord ) ); #else float4 sample = tex2D( g_tSampler, i.texCoord ); #endif result.rgb = sample.rgb; #if SHOWALPHA result.rgb = sample.a; #endif
if ( g_flIsHdr2D ) result.rgb *= MAX_HDR_OVERBRIGHT;
#else // ISCUBEMAP bool bNoDataForThisPixel = false; float3 vec = float3( 0, 0, 0 ); float x = i.texCoord.x; float y = i.texCoord.y; float x2 = frac( ( i.texCoord.x ) * 3.0f ) * 2.0f - 1.0f; float y2 = frac( ( i.texCoord.y ) * 4.0f ) * 2.0f - 1.0f; if ( ( x >= 0.3333f ) && ( x <= 0.6666f ) ) //Center row { if ( y >= 0.75f ) vec = float3( x2, 1.0, y2 ); else if ( y >= 0.5f ) vec = float3( x2, y2, -1.0 ); else if ( y >= 0.25f ) vec = float3( x2, -1.0, -y2 ); else if ( y >= 0.0f ) vec = float3( x2, -y2, 1.0 ); } else if ( ( y >= 0.25f ) && ( y <= 0.5f ) ) { if ( x <= 0.3333f ) vec = float3( -1.0f, -x2, -y2 ); else if (x >= 0.6666f) vec = float3( 1.0f, x2, -y2 ); else bNoDataForThisPixel = true; } else { bNoDataForThisPixel = true; }
float4 cBase = texCUBE( g_tSampler, vec ); #if SHOWALPHA cBase.rgb = cBase.a; #endif
if ( g_flIsHdrCube ) cBase.rgb *= ENV_MAP_SCALE;
if ( bNoDataForThisPixel == true ) cBase.rgb = float3( 0.9f, 0.4f, 0.15f );
result.rgb = cBase.rgb; result.a = 1.0f; // - bNoDataForThisPixel; #endif // ISCUBEMAP
return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); }
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