Counter Strike : Global Offensive Source Code
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  1. //========== Copyright (c) Valve Corporation, All rights reserved. ==========//
  2. #define HDRTYPE HDR_TYPE_NONE
  3. #include "common_ps_fxc.h"
  4. struct PS_INPUT
  5. {
  6. float2 texCoord0 : TEXCOORD0;
  7. float3 color : COLOR;
  8. };
  9. sampler BaseTextureSampler : register( s0 );
  10. HALF4 main( PS_INPUT i ) : COLOR
  11. {
  12. float4 baseTex = tex2D( BaseTextureSampler, i.texCoord0 );
  13. return FinalOutput( baseTex * float4( i.color, 1 ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
  14. }