Counter Strike : Global Offensive Source Code
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vs.1.1
# DYNAMIC: "DOWATERFOG" "0..1"
#include "macros.vsh"
local( $worldPos, $worldNormal, $projPos, $reflectionVector );
&AllocateRegister( \$projPos );
dp4 $projPos.x, $vPos, $cModelViewProj0 dp4 $projPos.y, $vPos, $cModelViewProj1 dp4 $projPos.z, $vPos, $cModelViewProj2 dp4 $projPos.w, $vPos, $cModelViewProj3 mov oPos, $projPos
&AllocateRegister( \$worldPos );
; garymcthack dp4 $worldPos.z, $vPos, $cModel2
&CalcFog( $worldPos, $projPos );
&FreeRegister( \$worldPos ); &FreeRegister( \$projPos );
;------------------------------------------------------------------------------ ; Texture coordinates ;------------------------------------------------------------------------------ ; base texcoords mov oT0, $vTexCoord0
; lightmap texcoords mov oT1, $vTexCoord1
&FreeRegister( \$worldPos ); # garymcthack
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