Counter Strike : Global Offensive Source Code
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//
// Custom Fresnel with low, mid and high parameters defining a piecewise continuous function
// with traditional fresnel (0 to 1 range) as input. The 0 to 0.5 range blends between
// low and mid while the 0.5 to 1 range blends between mid and high
//
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// | . M . . . H
// | .
// L
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// +----------------
// 0 1
//
float FresnelHack( const float3 vNormal, const float3 vEyeDir, float3 vRanges, float fSpecMask ) { float result, f = Fresnel( vNormal, vEyeDir ); // Traditional Fresnel
if ( f > 0.5f ) { result = lerp( vRanges.y, vRanges.z, (2*f)-1 ); // Blend between mid and high values
} else { result = lerp( fSpecMask * vRanges.x, vRanges.y, 2*f ); // Blend between low and mid values
}
return result; }
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