Counter Strike : Global Offensive Source Code
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#ifdef PIXELSHADER
#define VS_OUTPUT PS_INPUT
#endif
#ifndef ADDBASETEXTURE2
#error "missing define"
#endif
#ifndef EXTRACTGREENALPHA
#error "missing define"
#endif
#ifndef ANIMBLEND
#error "missing define"
#endif
#ifndef MAXLUMFRAMEBLEND1
#error "missing define"
#endif
#ifndef DUALSEQUENCE
#error "missing define"
#endif
#ifndef PACKED_INTERPOLATOR
#error "missing define"
#endif
#define HAS_BLENDFACTOR0 ( ANIMBLEND || MAXLUMFRAMEBLEND1 || EXTRACTGREENALPHA || DUALSEQUENCE )
struct VS_OUTPUT { #ifndef PIXELSHADER
float4 projPos : POSITION; #endif
float4 texCoord0_1 : TEXCOORD0;
#if ( PACKED_INTERPOLATOR == 0 )
// in packed-interpolator case, texCoord0_1.zw store argbcolor.ra
float4 argbcolor : COLOR; #endif
#if HAS_BLENDFACTOR0
float4 blendfactor0 : TEXCOORD1; #endif
#if ADDBASETEXTURE2
float2 texCoord2 : TEXCOORD2; #endif
#if EXTRACTGREENALPHA
float4 blendfactor1 : TEXCOORD3; #endif
#if DUALSEQUENCE
float4 vSeq2TexCoord0_1 : TEXCOORD4; #else
float4 vecOutlineTint : TEXCOORD4; #endif
#if DEPTHBLEND
float4 vProjPos : TEXCOORD5; #endif
#ifndef PIXELSHADER
#if !defined( _X360 ) && !defined( SHADER_MODEL_VS_3_0 )
float fog : FOG; #endif
#endif
};
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