Counter Strike : Global Offensive Source Code
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  1. //========== Copyright (c) Valve Corporation, All rights reserved. ==========//
  2. // STATIC: "MRTINDEX" "0..1"
  3. #include "common_ps_fxc.h"
  4. struct PS_INPUT
  5. {
  6. float2 baseTexCoord : TEXCOORD0;
  7. };
  8. sampler BaseTextureSampler1 : register( s0 );
  9. sampler BaseTextureSampler2 : register( s1 );
  10. float4 main( PS_INPUT i ) : COLOR
  11. {
  12. #if MRTINDEX == 0
  13. float4 result = tex2D( BaseTextureSampler1, i.baseTexCoord );
  14. #else
  15. float4 result = tex2D( BaseTextureSampler2, i.baseTexCoord );
  16. #endif
  17. return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
  18. }