Counter Strike : Global Offensive Source Code
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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
// Includes ======================================================================================= #include "common_vs_fxc.h"
// Input values =================================================================================== struct VS_INPUT { float3 vPos : POSITION; float2 vBaseTexCoord : TEXCOORD0; };
// Interpolated values ============================================================================ struct VS_OUTPUT { float4 projPos : POSITION; float2 vUv0 : TEXCOORD0; };
// Main =========================================================================================== VS_OUTPUT main( const VS_INPUT i ) { VS_OUTPUT o;
o.projPos.xyzw = float4( i.vPos.xyz, 1.0f ); o.vUv0.xy = i.vBaseTexCoord.xy; #ifdef _PS3 // Account for OpenGL's flipped y coordinate and expanded z range [-1,1] instead of [0,1] o.projPos.y = -o.projPos.y; o.projPos.z = 2.0f * o.projPos.z - o.projPos.w; #endif // _PS3
return o; }
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