Counter Strike : Global Offensive Source Code
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18 lines
382 B

  1. #define HDRTYPE HDR_TYPE_NONE
  2. #include "common_ps_fxc.h"
  3. sampler FilmDustSampler : register( s0 );
  4. const float4 vChannelSelect : register( c0 );
  5. struct PS_INPUT
  6. {
  7. float2 grainTexCoord : TEXCOORD0;
  8. };
  9. HALF4 main( PS_INPUT i ) : COLOR
  10. {
  11. float4 noise = dot( tex2D( FilmDustSampler, i.grainTexCoord ), vChannelSelect );
  12. return float4( noise.x, noise.y, noise.z, 1.0 );
  13. }