Counter Strike : Global Offensive Source Code
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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
#include "common_ps_fxc.h"
sampler FBSampler : register( s0 );
struct PS_INPUT { float2 texCoord : TEXCOORD0; };
float4_color_return_type main( PS_INPUT i ) : COLOR { float4 fbSample = tex2D( FBSampler, i.texCoord ); // Temporary hack to work around color tint problem in float HDR mode. // fbSample *= float4(cLightScale.xyz, 1);
return FinalOutput( fbSample, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); }
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