Counter Strike : Global Offensive Source Code
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  1. // ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
  2. // defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
  3. // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
  4. // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
  5. // defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
  6. // ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
  7. #include "shaderlib/cshader.h"
  8. class debugluxel_ps20_Static_Index
  9. {
  10. public:
  11. // CONSTRUCTOR
  12. debugluxel_ps20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
  13. {
  14. }
  15. int GetIndex()
  16. {
  17. // Asserts to make sure that we aren't using any skipped combinations.
  18. // Asserts to make sure that we are setting all of the combination vars.
  19. #ifdef _DEBUG
  20. #endif // _DEBUG
  21. return 0;
  22. }
  23. };
  24. #define shaderStaticTest_debugluxel_ps20 0
  25. class debugluxel_ps20_Dynamic_Index
  26. {
  27. public:
  28. // CONSTRUCTOR
  29. debugluxel_ps20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
  30. {
  31. }
  32. int GetIndex()
  33. {
  34. // Asserts to make sure that we aren't using any skipped combinations.
  35. // Asserts to make sure that we are setting all of the combination vars.
  36. #ifdef _DEBUG
  37. #endif // _DEBUG
  38. return 0;
  39. }
  40. };
  41. #define shaderDynamicTest_debugluxel_ps20 0
  42. static const ShaderComboSemantics_t debugluxel_ps20_combos =
  43. {
  44. "debugluxel_ps20", NULL, 0, NULL, 0
  45. };
  46. class ConstructMe_debugluxel_ps20
  47. {
  48. public:
  49. ConstructMe_debugluxel_ps20()
  50. {
  51. GetShaderDLL()->AddShaderComboInformation( &debugluxel_ps20_combos );
  52. }
  53. };
  54. static ConstructMe_debugluxel_ps20 s_ConstructMe_debugluxel_ps20;