Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
#include "shaderlib/cshader.h" class parallaxtest_vs30_Static_Index { public: // CONSTRUCTOR
parallaxtest_vs30_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG #endif // _DEBUG
return 0; } }; #define shaderStaticTest_parallaxtest_vs30 0 class parallaxtest_vs30_Dynamic_Index { public: // CONSTRUCTOR
parallaxtest_vs30_Dynamic_Index( IShaderDynamicAPI *pShaderAPI ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG #endif // _DEBUG
return 0; } }; #define shaderDynamicTest_parallaxtest_vs30 0 static const ShaderComboSemantics_t parallaxtest_vs30_combos = { "parallaxtest_vs30", NULL, 0, NULL, 0 };
class ConstructMe_parallaxtest_vs30 { public: ConstructMe_parallaxtest_vs30() { GetShaderDLL()->AddShaderComboInformation( ¶llaxtest_vs30_combos ); } };
static ConstructMe_parallaxtest_vs30 s_ConstructMe_parallaxtest_vs30;
|