Counter Strike : Global Offensive Source Code
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  1. // ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
  2. // defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
  3. // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
  4. // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
  5. // defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
  6. // ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
  7. // defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
  8. // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
  9. // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
  10. // defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
  11. // ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
  12. #include "shaderlib/cshader.h"
  13. class unlitworld_screensample_ps20_Static_Index
  14. {
  15. public:
  16. // CONSTRUCTOR
  17. unlitworld_screensample_ps20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
  18. {
  19. }
  20. int GetIndex()
  21. {
  22. // Asserts to make sure that we aren't using any skipped combinations.
  23. // Asserts to make sure that we are setting all of the combination vars.
  24. #ifdef _DEBUG
  25. #endif // _DEBUG
  26. return 0;
  27. }
  28. };
  29. #define shaderStaticTest_unlitworld_screensample_ps20 0
  30. class unlitworld_screensample_ps20_Dynamic_Index
  31. {
  32. public:
  33. // CONSTRUCTOR
  34. unlitworld_screensample_ps20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
  35. {
  36. }
  37. int GetIndex()
  38. {
  39. // Asserts to make sure that we aren't using any skipped combinations.
  40. // Asserts to make sure that we are setting all of the combination vars.
  41. #ifdef _DEBUG
  42. #endif // _DEBUG
  43. return 0;
  44. }
  45. };
  46. #define shaderDynamicTest_unlitworld_screensample_ps20 0
  47. static const ShaderComboSemantics_t unlitworld_screensample_ps20_combos =
  48. {
  49. "unlitworld_screensample_ps20", NULL, 0, NULL, 0
  50. };
  51. class ConstructMe_unlitworld_screensample_ps20
  52. {
  53. public:
  54. ConstructMe_unlitworld_screensample_ps20()
  55. {
  56. GetShaderDLL()->AddShaderComboInformation( &unlitworld_screensample_ps20_combos );
  57. }
  58. };
  59. static ConstructMe_unlitworld_screensample_ps20 s_ConstructMe_unlitworld_screensample_ps20;