Counter Strike : Global Offensive Source Code
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// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
#include "shaderlib/cshader.h" class fade_blur_ps20_Static_Index { public: // CONSTRUCTOR
fade_blur_ps20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG #endif // _DEBUG
return 0; } }; #define shaderStaticTest_fade_blur_ps20 0 class fade_blur_ps20_Dynamic_Index { public: // CONSTRUCTOR
fade_blur_ps20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG #endif // _DEBUG
return 0; } }; #define shaderDynamicTest_fade_blur_ps20 0 static const ShaderComboSemantics_t fade_blur_ps20_combos = { "fade_blur_ps20", NULL, 0, NULL, 0 };
class ConstructMe_fade_blur_ps20 { public: ConstructMe_fade_blur_ps20() { GetShaderDLL()->AddShaderComboInformation( &fade_blur_ps20_combos ); } };
static ConstructMe_fade_blur_ps20 s_ConstructMe_fade_blur_ps20;
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