Counter Strike : Global Offensive Source Code
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// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
#include "shaderlib/cshader.h" class watercheap_vs20_Static_Index { private: int m_nBLEND; #ifdef _DEBUG bool m_bBLEND; #endif public: void SetBLEND( int i ) { Assert( i >= 0 && i <= 1 ); m_nBLEND = i; #ifdef _DEBUG m_bBLEND = true; #endif } void SetBLEND( bool i ) { Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 ); m_nBLEND = i ? 1 : 0; #ifdef _DEBUG m_bBLEND = true; #endif } public: // CONSTRUCTOR
watercheap_vs20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params ) { #ifdef _DEBUG m_bBLEND = false; #endif // _DEBUG
m_nBLEND = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG bool bAllStaticVarsDefined = m_bBLEND; Assert( bAllStaticVarsDefined ); #endif // _DEBUG
return ( 1 * m_nBLEND ) + 0; } }; #define shaderStaticTest_watercheap_vs20 vsh_forgot_to_set_static_BLEND + 0 class watercheap_vs20_Dynamic_Index { public: // CONSTRUCTOR
watercheap_vs20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG #endif // _DEBUG
return 0; } }; #define shaderDynamicTest_watercheap_vs20 0
static const ShaderComboInformation_t s_StaticComboArray_watercheap_vs20[1] = { { "BLEND", 0, 1 }, }; static const ShaderComboSemantics_t watercheap_vs20_combos = { "watercheap_vs20", NULL, 0, s_StaticComboArray_watercheap_vs20, 1 };
class ConstructMe_watercheap_vs20 { public: ConstructMe_watercheap_vs20() { GetShaderDLL()->AddShaderComboInformation( &watercheap_vs20_combos ); } };
static ConstructMe_watercheap_vs20 s_ConstructMe_watercheap_vs20;
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