Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef LIGHTMAPPEDPAINT_DX9_HELPER_H
#define LIGHTMAPPEDPAINT_DX9_HELPER_H
#include "lightmappedgeneric_dx9_helper.h"
void DrawLightmappedPaint_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow, LightmappedGeneric_DX9_Vars_t &info, CBasePerMaterialContextData **pContextDataPtr );
void DrawLightmappedPaint_DX9_FastPath( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI, LightmappedGeneric_DX9_Vars_t &info, CBasePerMaterialContextData **pContextDataPtr );
#endif // LIGHTMAPPEDPAINT_DX9_HELPER_H
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