Counter Strike : Global Offensive Source Code
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  1. //========= Copyright � 1996-2002, Valve LLC, All rights reserved. ============
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //=============================================================================
  7. #ifndef LIGHTMAPPEDPAINT_DX9_HELPER_H
  8. #define LIGHTMAPPEDPAINT_DX9_HELPER_H
  9. #include "lightmappedgeneric_dx9_helper.h"
  10. void DrawLightmappedPaint_DX9( CBaseVSShader *pShader, IMaterialVar** params,
  11. IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow,
  12. LightmappedGeneric_DX9_Vars_t &info, CBasePerMaterialContextData **pContextDataPtr );
  13. void DrawLightmappedPaint_DX9_FastPath( CBaseVSShader *pShader, IMaterialVar** params,
  14. IShaderDynamicAPI *pShaderAPI, LightmappedGeneric_DX9_Vars_t &info, CBasePerMaterialContextData **pContextDataPtr );
  15. #endif // LIGHTMAPPEDPAINT_DX9_HELPER_H