Counter Strike : Global Offensive Source Code
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class vertexlitgeneric_flashlight_vs11_Static_Index { private: int m_nTEETH; #ifdef _DEBUG bool m_bTEETH; #endif public: void SetTEETH( int i ) { Assert( i >= 0 && i <= 1 ); m_nTEETH = i; #ifdef _DEBUG m_bTEETH = true; #endif } void SetTEETH( bool i ) { m_nTEETH = i ? 1 : 0; #ifdef _DEBUG m_bTEETH = true; #endif } public: vertexlitgeneric_flashlight_vs11_Static_Index() { #ifdef _DEBUG m_bTEETH = false; #endif // _DEBUG
m_nTEETH = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG bool bAllStaticVarsDefined = m_bTEETH; Assert( bAllStaticVarsDefined ); #endif // _DEBUG
return ( 4 * m_nTEETH ) + 0; } }; class vertexlitgeneric_flashlight_vs11_Dynamic_Index { private: int m_nDOWATERFOG; #ifdef _DEBUG bool m_bDOWATERFOG; #endif public: void SetDOWATERFOG( int i ) { Assert( i >= 0 && i <= 1 ); m_nDOWATERFOG = i; #ifdef _DEBUG m_bDOWATERFOG = true; #endif } void SetDOWATERFOG( bool i ) { m_nDOWATERFOG = i ? 1 : 0; #ifdef _DEBUG m_bDOWATERFOG = true; #endif } private: int m_nSKINNING; #ifdef _DEBUG bool m_bSKINNING; #endif public: void SetSKINNING( int i ) { Assert( i >= 0 && i <= 1 ); m_nSKINNING = i; #ifdef _DEBUG m_bSKINNING = true; #endif } void SetSKINNING( bool i ) { m_nSKINNING = i ? 1 : 0; #ifdef _DEBUG m_bSKINNING = true; #endif } public: vertexlitgeneric_flashlight_vs11_Dynamic_Index() { #ifdef _DEBUG m_bDOWATERFOG = false; #endif // _DEBUG
m_nDOWATERFOG = 0; #ifdef _DEBUG m_bSKINNING = false; #endif // _DEBUG
m_nSKINNING = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG bool bAllDynamicVarsDefined = m_bDOWATERFOG && m_bSKINNING; Assert( bAllDynamicVarsDefined ); #endif // _DEBUG
return ( 1 * m_nDOWATERFOG ) + ( 2 * m_nSKINNING ) + 0; } };
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