Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2008, Valve Corporation, All rights reserved. =====//
//
// A list of DmeBoneWeight elements, replacing QC's $WeightList
//
//===========================================================================//
#include "datamodel/dmelementfactoryhelper.h"
#include "mdlobjects/dmeboneweight.h"
#include "mdlobjects/dmebonemask.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeBoneMask, CDmeBoneMask );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeBoneMask::OnConstruction() { m_BoneWeights.Init( this, "boneWeightList" ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeBoneMask::OnDestruction() { }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
float CDmeBoneMask::GetBoneWeight( const char *pszBoneName ) { for ( int i = 0; i < m_BoneWeights.Count(); ++i ) { CDmeBoneWeight *pDmeBoneWeight = m_BoneWeights[i]; if ( !pDmeBoneWeight ) continue;
if ( !V_stricmp( pszBoneName, pDmeBoneWeight->GetName() ) ) return pDmeBoneWeight->m_flWeight.Get(); }
// Couldn't find the bone, return full weight
return 1.0f; }
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