Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2009, Valve Corporation, All rights reserved. =======
//
// DmeEyeball
//
//=============================================================================
// Valve includes
#include "datamodel/dmelementfactoryhelper.h"
#include "mdlobjects/dmeeyeball.h"
#include "movieobjects/dmedag.h"
#include "movieobjects/dmematerial.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeEyeball, CDmeEyeball );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeEyeball::OnConstruction() { m_flRadius.InitAndSet( this, "radius", 0.5 ); m_flYawAngle.InitAndSet( this, "angle", 2.0 ); m_flIrisScale.InitAndSet( this, "irisScale", 1.0 ); m_sMaterialName.Init( this, "materialName" ); m_sParentBoneName.Init( this, "parentBoneName" ); m_vPosition.Init( this, "position" ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeEyeball::OnDestruction() { }
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