Counter Strike : Global Offensive Source Code
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//----------------------------------------------------------------------------- // MDLOBJECTS.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$Include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration { $Compiler { $PreprocessorDefinitions "$BASE;MDLOBJECTS_LIB" } }
$Project "mdlobjects" { $Folder "Source Files" { $File "authphysfx.cpp" $File "dmebodygroup.cpp" $File "dmebodygrouplist.cpp" $File "dmecollisionmodel.cpp" $File "dmecollisionjoints.cpp" $File "dmebbox.cpp" $File "dmehitbox.cpp" $File "dmehitboxset.cpp" $File "dmehitboxsetlist.cpp" $File "dmebodypart.cpp" $File "dmeblankbodypart.cpp" $File "dmelod.cpp" $File "dmelodlist.cpp" $File "dmemdllist.cpp" $File "dmeboneweight.cpp" $File "dmebonemask.cpp" $File "dmebonemasklist.cpp" $File "dmesequence.cpp" $File "dmesequencelist.cpp" $File "dmeincludemodellist.cpp" $File "dmedefinebone.cpp" $File "dmedefinebonelist.cpp" $File "dmematerialgroup.cpp" $File "dmematerialgrouplist.cpp" $File "dmeeyeballglobals.cpp" $File "dmeeyeball.cpp" $File "dmeskinner.cpp" $File "dmeik.cpp" $File "dmeanimcmd.cpp" $File "dmemotioncontrol.cpp" $File "dmeposeparameter.cpp" $File "dmeposeparameterlist.cpp" $File "dmeanimblocksize.cpp" $File "dmeasset.cpp" $File "dmeelementgroup.cpp" $File "dmeboneflexdriver.cpp" $File "dmeproceduralbone.cpp" $File "dmejigglebone.cpp" $File "mpp_utils.cpp" $File "dmematsysroot.cpp" $File "dmeassemblycommand.cpp" $File "dmeanimationassemblycommand.cpp" $File "dmeeyelid.cpp" $File "dmemouth.cpp" $File "physmodelsource.cpp" }
$Folder "Interface" { $File "$SRCDIR\public\mdlobjects\authphysfx.h" $File "$SRCDIR\public\mdlobjects\dmebodygroup.h" $File "$SRCDIR\public\mdlobjects\dmebodygrouplist.h" $File "$SRCDIR\public\mdlobjects\dmecollisionmodel.h" $File "$SRCDIR\public\mdlobjects\dmecollisionjoints.h" $File "$SRCDIR\public\mdlobjects\dmebbox.h" $File "$SRCDIR\public\mdlobjects\dmehitbox.h" $File "$SRCDIR\public\mdlobjects\dmehitboxset.h" $File "$SRCDIR\public\mdlobjects\dmehitboxsetlist.h" $File "$SRCDIR\public\mdlobjects\dmebodypart.h" $File "$SRCDIR\public\mdlobjects\dmeblankbodypart.h" $File "$SRCDIR\public\mdlobjects\dmelod.h" $File "$SRCDIR\public\mdlobjects\dmelodlist.h" $File "$SRCDIR\public\mdlobjects\dmemdllist.h" $File "$SRCDIR\public\mdlobjects\dmeboneweight.h" $File "$SRCDIR\public\mdlobjects\dmebonemask.h" $File "$SRCDIR\public\mdlobjects\dmebonemasklist.h" $File "$SRCDIR\public\mdlobjects\dmesequence.h" $File "$SRCDIR\public\mdlobjects\dmesequencelist.h" $File "$SRCDIR\public\mdlobjects\dmeincludemodellist.h" $File "$SRCDIR\public\mdlobjects\dmedefinebone.h" $File "$SRCDIR\public\mdlobjects\dmedefinebonelist.h" $File "$SRCDIR\public\mdlobjects\mdlobjects.h" $File "$SRCDIR\public\mdlobjects\dmematerialgroup.h" $File "$SRCDIR\public\mdlobjects\dmematerialgrouplist.h" $File "$SRCDIR\public\mdlobjects\dmeeyeballglobals.h" $File "$SRCDIR\public\mdlobjects\dmeeyeball.h" $File "$SRCDIR\public\mdlobjects\dmeskinner.h" $File "$SRCDIR\public\mdlobjects\dmeik.h" $File "$SRCDIR\public\mdlobjects\dmeanimcmd.h" $File "$SRCDIR\public\mdlobjects\dmemotioncontrol.h" $File "$SRCDIR\public\mdlobjects\dmeposeparameter.h" $File "$SRCDIR\public\mdlobjects\dmeposeparameterlist.h" $File "$SRCDIR\public\mdlobjects\dmeanimblocksize.h" $File "$SRCDIR\public\mdlobjects\dmeasset.h" $File "$SRCDIR\public\mdlobjects\dmeelementgroup.h" $File "$SRCDIR\public\mdlobjects\dmeboneflexdriver.h" $File "$SRCDIR\public\mdlobjects\dmeproceduralbone.h" $File "$SRCDIR\public\mdlobjects\dmejigglebone.h" $File "$SRCDIR\public\mdlobjects\mpp_utils.h" $File "$SRCDIR\public\mdlobjects\dmematsysroot.h" $File "$SRCDIR\public\mdlobjects\dmeassemblycommand.h" $File "$SRCDIR\public\mdlobjects\dmeanimationassemblycommand.h" $File "$SRCDIR\public\mdlobjects\dmeeyelid.h" $File "$SRCDIR\public\mdlobjects\dmemouth.h" $File "$SRCDIR\public\mdlobjects\physmodelsource.h" } }
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