Counter Strike : Global Offensive Source Code
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//----------------------------------------------------------------------------- // PARTICLES_INC.VPC // // Project Script template. used to define server and client particle lib projects //-----------------------------------------------------------------------------
$Macro SRCDIR ".." $include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration { $Compiler [$WINDOWS || $PS3] { $PreprocessorDefinitions "$BASE;$EXTRADEFINES" } $Compiler [$X360] { $PreprocessorDefinitions "$BASE" } }
$Project $PROJNAME { $Folder "Source Files" { $File "../particles/builtin_constraints.cpp" $File "../particles/builtin_initializers.cpp" $File "../particles/builtin_particle_emitters.cpp" $File "../particles/builtin_particle_forces.cpp" $File "../particles/addbuiltin_ops.cpp" $File "../particles/builtin_particle_ops.cpp" $File "../particles/builtin_particle_render_ops.cpp" $File "../particles/particle_snapshot.cpp" $File "../particles/particle_sort.cpp" $File "../particles/particles.cpp" }
$Folder "Header Files" { $File "$SRCDIR\public\particles\particles.h" $File "../particles/random_floats.h" $File "../particles/particles_internal.h" }
$Folder "Link Libraries" [$WINDOWS||$X360] { $Lib "bitmap" } }
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