Counter Strike : Global Offensive Source Code
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  1. //-----------------------------------------------------------------------------
  2. // PARTICLES_INC.VPC
  3. //
  4. // Project Script template. used to define server and client particle lib projects
  5. //-----------------------------------------------------------------------------
  6. $Macro SRCDIR ".."
  7. $include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
  8. $Configuration
  9. {
  10. $Compiler [$WINDOWS || $PS3]
  11. {
  12. $PreprocessorDefinitions "$BASE;$EXTRADEFINES"
  13. }
  14. $Compiler [$X360]
  15. {
  16. $PreprocessorDefinitions "$BASE"
  17. }
  18. }
  19. $Project $PROJNAME
  20. {
  21. $Folder "Source Files"
  22. {
  23. $File "../particles/builtin_constraints.cpp"
  24. $File "../particles/builtin_initializers.cpp"
  25. $File "../particles/builtin_particle_emitters.cpp"
  26. $File "../particles/builtin_particle_forces.cpp"
  27. $File "../particles/addbuiltin_ops.cpp"
  28. $File "../particles/builtin_particle_ops.cpp"
  29. $File "../particles/builtin_particle_render_ops.cpp"
  30. $File "../particles/particle_snapshot.cpp"
  31. $File "../particles/particle_sort.cpp"
  32. $File "../particles/particles.cpp"
  33. }
  34. $Folder "Header Files"
  35. {
  36. $File "$SRCDIR\public\particles\particles.h"
  37. $File "../particles/random_floats.h"
  38. $File "../particles/particles_internal.h"
  39. }
  40. $Folder "Link Libraries" [$WINDOWS||$X360]
  41. {
  42. $Lib "bitmap"
  43. }
  44. }