Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "bone_accessor.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
bool CBoneAccessor::isBoneAvailableForRead( int iBone ) const { if ( m_pAnimating ) { CStudioHdr *pHdr = m_pAnimating->GetModelPtr(); if ( pHdr ) { return ( pHdr->boneFlags( iBone ) & m_ReadableBones ) != 0; } }
return false; }
bool CBoneAccessor::isBoneAvailableForWrite( int iBone ) const { if ( m_pAnimating ) { CStudioHdr *pHdr = m_pAnimating->GetModelPtr(); if ( pHdr ) { // double check consistency
// !!! DbgAssert( pHdr->pBone( iBone )->flags == pHdr->boneFlags( iBone ) );
return ( pHdr->boneFlags( iBone ) & m_WritableBones ) != 0; } }
return false; }
#if defined( CLIENT_DLL ) && defined( _DEBUG )
void CBoneAccessor::SanityCheckBone( int iBone, bool bReadable ) const { if ( !m_pAnimating ) { return; }
if ( bReadable ) { Assert( isBoneAvailableForRead( iBone ) ); } else { Assert( isBoneAvailableForWrite( iBone ) ); } }
#endif
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