Counter Strike : Global Offensive Source Code
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//========= Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef IGAMECLIENTEXPORTS_H
#define IGAMECLIENTEXPORTS_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
//-----------------------------------------------------------------------------
// Purpose: Exports a set of functions for the GameUI interface to interact with the game client
//-----------------------------------------------------------------------------
abstract_class IGameClientExports : public IBaseInterface { public: // ingame voice manipulation
virtual bool IsPlayerGameVoiceMuted(int playerIndex) = 0; virtual void MutePlayerGameVoice(int playerIndex) = 0; virtual void UnmutePlayerGameVoice(int playerIndex) = 0;
// notification of gameui state changes
virtual void OnGameUIActivated() = 0; virtual void OnGameUIHidden() = 0;
virtual void CreateAchievementsPanel( vgui::Panel* pParent ) = 0; virtual void DisplayAchievementPanel( ) = 0; virtual void ShutdownAchievementPanel( ) = 0; virtual int GetAchievementsPanelMinWidth( void ) const = 0;
// if true, the gameui applies the blur effect
virtual bool ClientWantsBlurEffect( void ) = 0; };
#define GAMECLIENTEXPORTS_INTERFACE_VERSION "GameClientExports001"
#endif // IGAMECLIENTEXPORTS_H
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