Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#if !defined( IVIEWPORT_H )
#define IVIEWPORT_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/vgui.h>
#include "viewport_panel_names.h"
class KeyValues;
abstract_class IViewPortPanel { public: virtual ~IViewPortPanel() {};
virtual const char *GetName( void ) = 0;// return identifer name
virtual void SetData(KeyValues *data) = 0; // set ViewPortPanel data
virtual void Reset( void ) = 0; // clears internal state, deactivates it
virtual void Update( void ) = 0; // updates all (size, position, content, etc)
virtual bool NeedsUpdate( void ) = 0; // query panel if content needs to be updated
virtual bool HasInputElements( void ) = 0; // true if panel contains elments which accepts input
virtual void ReloadScheme( void ) {} virtual bool CanReplace( const char *panelName ) const { return true; } // returns true if this panel can appear on top of the given panel
virtual bool CanBeReopened( void ) const { return true; } // returns true if this panel can be re-opened after being hidden by another panel
virtual void ShowPanel( bool state ) = 0; // activate VGUI Frame
// VGUI functions:
virtual vgui::VPANEL GetVPanel( void ) = 0; // returns VGUI panel handle
virtual bool IsVisible() = 0; // true if panel is visible
virtual void SetParent( vgui::VPANEL parent ) = 0;
virtual bool WantsBackgroundBlurred( void ) = 0;
virtual void UpdateVisibility( void ) {} virtual void ViewportThink( void ) {} virtual void LevelInit( void ) {} };
abstract_class IViewPort { public: virtual void UpdateAllPanels( void ) = 0; virtual void ShowPanel( const char *pName, bool state, KeyValues *data, bool autoDeleteData = true ) = 0; virtual void ShowPanel( const char *pName, bool state ) = 0; virtual void ShowPanel( IViewPortPanel* pPanel, bool state ) = 0; virtual void ShowBackGround(bool bShow) = 0; virtual IViewPortPanel* FindPanelByName(const char *szPanelName) = 0; virtual IViewPortPanel* GetActivePanel( void ) = 0; virtual void LevelInit( void ) = 0; virtual void RecreatePanel( const char *szPanelName ) = 0; virtual void PostMessageToPanel( const char *pName, KeyValues *pKeyValues ) = 0; };
extern IViewPort *GetViewPortInterface(); extern IViewPort *GetFullscreenViewPortInterface();
#endif // IVIEWPORT_H
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