Counter Strike : Global Offensive Source Code
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//============ Copyright (c) Valve Corporation, All rights reserved. ============
//
// cglmprogram.h
// GLMgr buffers (index / vertex)
// ... maybe add PBO later as well
//===============================================================================
#ifndef CGLMBUFFER_H
#define CGLMBUFFER_H
#pragma once
// ext links
// http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt
//===============================================================================
// tokens not in the SDK headers
//#ifndef GL_DEPTH_STENCIL_ATTACHMENT_EXT
// #define GL_DEPTH_STENCIL_ATTACHMENT_EXT 0x84F9
//#endif
//===============================================================================
// forward declarations
class GLMContext;
enum EGLMBufferType { kGLMVertexBuffer, kGLMIndexBuffer, kGLMUniformBuffer, // for bindable uniform
kGLMPixelBuffer, // for PBO
kGLMNumBufferTypes };
// pass this in "options" to constructor to make a dynamic buffer
#define GLMBufferOptionDynamic 0x00000001
struct GLMBuffLockParams { uint m_offset; uint m_size; bool m_nonblocking; bool m_discard; };
class CGLMBuffer {
public: void Lock( GLMBuffLockParams *params, char **addressOut ); void Unlock( void );
//protected:
friend class GLMContext; // only GLMContext can make CGLMBuffer objects
friend class GLMTester; friend class IDirect3D9; friend class IDirect3DDevice9; CGLMBuffer ( GLMContext *ctx, EGLMBufferType type, uint size, uint options ); ~CGLMBuffer ( ); void SetModes ( bool asyncMap, bool explicitFlush, bool force = false ); void FlushRange ( uint offset, uint size ); GLMContext *m_ctx; // link back to parent context
EGLMBufferType m_type; uint m_size; GLenum m_buffGLTarget; // GL_ARRAY_BUFFER_ARB / GL_ELEMENT_BUFFER_ARB
GLuint m_name; // name of this program in the context
uint m_revision; // bump anytime the size changes or buffer is orphaned
bool m_enableAsyncMap; // mirror of the buffer state
bool m_enableExplicitFlush; // mirror of the buffer state
bool m_bound; // true if bound to context
bool m_mapped; // is it currently mapped
uint m_dirtyMinOffset; // when equal, range is empty
uint m_dirtyMaxOffset; float *m_lastMappedAddress; // --------------------- pseudo-VBO support below here (explicitly for dynamic index buffers)
bool m_pseudo; // true if the m_name is 0, and the backing is plain RAM
// in pseudo mode, there is just one RAM buffer that acts as the backing.
// expectation is that this mode would only be used for dynamic indices.
// since indices have to be consumed (copied to command stream) prior to return from a drawing call,
// there's no need to do any fencing or multibuffering. orphaning in particular becomes a no-op.
char *m_pseudoBuf; // storage for pseudo buffer
};
#endif
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