Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ISERVERENTITY_H
#define ISERVERENTITY_H
#ifdef _WIN32
#pragma once
#endif
#include "iserverunknown.h"
#include "string_t.h"
struct Ray_t; class ServerClass; class ICollideable; class IServerNetworkable; class Vector; class QAngle;
// This class is how the engine talks to entities in the game DLL.
// CBaseEntity implements this interface.
class IServerEntity : public IServerUnknown { public: virtual ~IServerEntity() {}
// Previously in pev
virtual int GetModelIndex( void ) const = 0; virtual string_t GetModelName( void ) const = 0;
virtual void SetModelIndex( int index ) = 0; };
#endif // ISERVERENTITY_H
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