Counter Strike : Global Offensive Source Code
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  1. //====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================
  6. #ifndef AMALGAMATEDTEXTURE_VARS_H
  7. #define AMALGAMATEDTEXTURE_VARS_H
  8. #ifdef _WIN32
  9. #pragma once
  10. #endif
  11. #include "filesystem.h"
  12. #include "tier0/dbg.h"
  13. #define MAX_IMAGES_PER_FRAME 4
  14. enum PackingMode_t
  15. {
  16. PCKM_INVALID,
  17. PCKM_FLAT, // Default mode - every frame consumes entire RGBA space
  18. PCKM_RGB_A, // Some sequences consume RGB space and some Alpha space
  19. };
  20. enum SeqMode_t
  21. {
  22. SQM_RGBA, // Sequence occupies entire RGBA space
  23. SQM_RGB, // Sequence occupies only RGB space
  24. SQM_ALPHA, // Sequence occupies only Alpha space
  25. SQM_ALPHA_INVALID,
  26. };
  27. #endif // AMALGAMATEDTEXTURE_VARS_H