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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef DMEDEMO3_H
#define DMEDEMO3_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmelement.h"
#include "datamodel/dmattributevar.h"
//-----------------------------------------------------------------------------
// Demo 3: Creating an in-game editor for the editable versions
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// No changes here from demo 2
//-----------------------------------------------------------------------------
class CDmeQuadV3 : public CDmElement { DEFINE_ELEMENT( CDmeQuadV3, CDmElement );
// NEW METHODS IN VERSION 3, needed by renderer
public: int MinX() const { return MIN( m_X0, m_X1 ); } int MinY() const { return MIN( m_Y0, m_Y1 ); } int MaxX() const { return MAX( m_X0, m_X1 ); } int MaxY() const { return MAX( m_Y0, m_Y1 ); }
// OLD METHODS FROM VERSION 3
public: CDmaVar< int > m_X0; CDmaVar< int > m_Y0; CDmaVar< int > m_X1; CDmaVar< int > m_Y1; CDmaColor m_Color; };
//-----------------------------------------------------------------------------
// No changes here from demo 2
//-----------------------------------------------------------------------------
class CDmeQuadListV3 : public CDmElement { DEFINE_ELEMENT( CDmeQuadListV3, CDmElement );
// NEW STUFF FOR DEMO 3
public: // Iteration necessary to render
int GetQuadCount() const; CDmeQuadV3 *GetQuad( int i );
// OLD STUFF FROM DEMO 2
public: // List management
void AddQuad( CDmeQuadV3 *pQuad ); CDmeQuadV3 *FindQuadByName( const char *pName ); void RemoveQuad( CDmeQuadV3 *pQuad ); void RemoveAllQuads();
// Render order management
void MoveToFront( CDmeQuadV3 *pQuad ); void MoveToBack( CDmeQuadV3 *pQuad );
private: CDmaElementArray< CDmeQuadV3 > m_Quads; };
//-----------------------------------------------------------------------------
// Dme version of a the editor 'document'
//
// The interface here is designed to be able to be used directly from
// python. I'm currently hiding direct access to CDmeQuadV3 to here to
// make python usage easier, but python can handle it if we pass CDmeQuadV3s
// in the interface. We may well want to start passing them around once
// we get to the VGUI-based editor.
//
// Early editors we wrote didn't clearly separate data from UI at the doc
// level which resulted in a bunch of complexity as our tools got bigger.
// Actually making a Dm element which contains a notion of selection in it
// I believe will reduce this problem in the future (this is still an untested
// theory in-house, although other 3rd party editors use this technique also).
//
// Remember that only attributes can be saved and have undo support.
// If you want to add members to a Dme element which are not saved and
// never need undo, you can either use normal non-CDma members,
// or mark attributes to not be saved. In this case, I make the
// selection state be an attribute to get undo but mark the selection
// attribute to not save it to the file.
//-----------------------------------------------------------------------------
class CDmeQuadDocV3 : public CDmElement { DEFINE_ELEMENT( CDmeQuadDocV3, CDmElement );
// NEW STUFF FOR DEMO 3
public: // Iteration necessary to render
int GetQuadCount() const; CDmeQuadV3 *GetQuad( int i );
// Iteration necessary to render
int GetSelectedQuadCount() const; CDmeQuadV3 *GetSelectedQuad( int i );
// Add quads in rect to selection
void AddQuadsInRectToSelection( int x0, int y0, int x1, int y1 );
// Is point in selected quad?
bool IsPointInSelectedQuad( int x, int y ) const;
// OLD STUFF FROM DEMO 2
public: // Adds quad, resets selection to new quad
void AddQuad( const char *pName, int x0, int y0, int x1, int y1 );
// Clears selection
void ClearSelection();
// Adds quad to selection
void AddQuadToSelection( const char *pName );
// Deletes selected quads
void DeleteSelectedQuads();
// Changes quad color
void SetSelectedQuadColor( int r, int g, int b, int a );
// Moves quads
void MoveSelectedQuads( int dx, int dy );
// Resizes selected quad (works only when 1 quad is selected)
void ResizeSelectedQuad( int nWidth, int nHeight );
// Moves selected quad to front/back (works only when 1 quad is selected)
void MoveSelectedToFront(); void MoveSelectedToBack();
private: CDmaElement< CDmeQuadListV3 > m_QuadList; CDmaElementArray< CDmeQuadV3 > m_SelectedQuads; };
//-----------------------------------------------------------------------------
// Usage in python (works from the debugger!)
//-----------------------------------------------------------------------------
// 1) Python at commandline
// 2) import vs
// 3) vs.dm.SetUndoEnabled( 0 )
// 4) doc = vs.CreateElement( �DmeQuadDocV3�, �root�, -1 )
// 5) � doc stuff, e.g. doc.AddQuad( 'quad1', 5, 5, 30, 40 )
// 6) vs.dm.SaveToFile( �file name�, ��, �keyvalues2�, �dmx�, doc )
#endif // DMEDEMO3_H
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