Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose: An arbitrary picker
//
//=============================================================================
#ifndef PICKER_H
#define PICKER_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/EditablePanel.h"
#include "vgui_controls/Frame.h"
#include "tier1/utlstring.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
namespace vgui { class Panel; }
//-----------------------------------------------------------------------------
// List of strings to appear in the picker
//-----------------------------------------------------------------------------
enum PickerChoiceType_t { PICKER_CHOICE_STRING = 0, PICKER_CHOICE_PTR, };
struct PickerInfo_t { const char *m_pChoiceString; // This is what displays in the dialog
union { const char *m_pChoiceValue; void *m_pChoiceValuePtr; }; };
struct PickerList_t { PickerList_t() : m_Type( PICKER_CHOICE_STRING ) {} PickerList_t( int nGrowSize, int nInitSize ) : m_Choices( nGrowSize, nInitSize ), m_Type( PICKER_CHOICE_STRING ) {}
int Count() const { return m_Choices.Count(); } PickerInfo_t& operator[]( int i ) { return m_Choices[i]; } const PickerInfo_t& operator[]( int i ) const { return m_Choices[i]; } int AddToTail() { return m_Choices.AddToTail(); } void RemoveAll() { return m_Choices.RemoveAll(); }
PickerChoiceType_t m_Type; CUtlVector< PickerInfo_t > m_Choices; };
//-----------------------------------------------------------------------------
// Purpose: Base class for choosing raw assets
//-----------------------------------------------------------------------------
class CPicker : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CPicker, vgui::EditablePanel );
public: CPicker( vgui::Panel *pParent, const char *pColumnHeader, const char *pTextType ); ~CPicker();
// Sets the list of strings to display
void SetStringList( const PickerList_t &list );
// Purpose:
virtual void OnKeyCodeTyped( vgui::KeyCode code );
// Returns the selected string
PickerChoiceType_t GetSelectionType() const; const char *GetSelectedString( ) const; void *GetSelectedPtr( ) const;
// Returns the index of the selected string
int GetSelectedIndex();
private: void RefreshChoiceList( ); MESSAGE_FUNC( OnTextChanged, "TextChanged" );
vgui::TextEntry *m_pFilterList; vgui::ListPanel *m_pPickerBrowser; CUtlString m_Filter; const char *m_pPickerType; const char *m_pPickerTextType; const char *m_pPickerExt; const char *m_pPickerSubDir; PickerChoiceType_t m_Type;
friend class CPickerFrame; };
//-----------------------------------------------------------------------------
// Purpose: Modal dialog for picker
//-----------------------------------------------------------------------------
class CPickerFrame : public vgui::Frame { DECLARE_CLASS_SIMPLE( CPickerFrame, vgui::Frame );
public: CPickerFrame( vgui::Panel *pParent, const char *pTitle, const char *pColumnHeader, const char *pTextType ); ~CPickerFrame();
// Inherited from Frame
virtual void OnCommand( const char *pCommand );
// Purpose: Activate the dialog
// The message "Picked" will be sent if something is picked.
// You can pass in keyvalues to get added to the message also.
void DoModal( const PickerList_t &list, KeyValues *pContextKeyValues = NULL );
private: void CleanUpMessage();
CPicker *m_pPicker; vgui::Button *m_pOpenButton; vgui::Button *m_pCancelButton; KeyValues *m_pContextKeyValues; };
#endif // PICKER_H
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