Counter Strike : Global Offensive Source Code
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//======= Copyright (c) 1996-2009, Valve Corporation, All rights reserved. ======
//
// CSheetSequencePanel - Panel for selecting one sequence from a sprite sheet
//
//===============================================================================
#ifndef SHEETSEQUENCEPANEL_H
#define SHEETSEQUENCEPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui/MouseCode.h"
#include "vgui_controls/Menu.h"
#include "materialsystem/MaterialSystemUtil.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CSheetExtended;
namespace vgui { class Menu; }
//-----------------------------------------------------------------------------
class CSheetSequencePanel : public vgui::Menu { DECLARE_CLASS_SIMPLE( CSheetSequencePanel, vgui::Menu ); public: CSheetSequencePanel( vgui::Panel *parent, const char *panelName ); virtual ~CSheetSequencePanel();
virtual void Paint(); virtual void PerformLayout(); virtual void OnCursorMoved(int x, int y); virtual void OnCursorExited(); virtual void OnMouseReleased( vgui::MouseCode mouseCode );
void SetFromMaterial( IMaterial* pMaterial ); void SetFromMaterialName( const char* pMaterialName );
void SetSecondSequenceView( bool bIsSecondSequenceView );
private: int SequenceGridCount(); int SequenceGridRows(); int SequenceGridSquareSize();
void PrepareMaterials();
CSheetExtended* m_pSheet; CMaterialReference m_Material; int m_nHighlightedSequence; bool m_bSeparateAlphaColorMaterial; bool m_bIsSecondSequenceView;
static void EnsureMaterialsExist(); static bool m_sMaterialsInitialized; static CMaterialReference m_sColorMat; static CMaterialReference m_sAlphaMat; };
#endif // VMTPICKER_H
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