Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef VTFPICKER_H
#define VTFPICKER_H
#ifdef _WIN32
#pragma once
#endif
#include "matsys_controls/baseassetpicker.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CVTFPreviewPanel;
namespace vgui { class Splitter; }
//-----------------------------------------------------------------------------
// Purpose: Base class for choosing raw assets
//-----------------------------------------------------------------------------
class CVTFPicker : public CBaseAssetPicker { DECLARE_CLASS_SIMPLE( CVTFPicker, CBaseAssetPicker );
public: CVTFPicker( vgui::Panel *pParent ); virtual ~CVTFPicker();
private: // Derived classes have this called when the previewed asset changes
virtual void OnSelectedAssetPicked( const char *pAssetName );
CVTFPreviewPanel *m_pVTFPreview; vgui::Splitter *m_pPreviewSplitter; };
//-----------------------------------------------------------------------------
// Purpose: Modal dialog for asset picker
//-----------------------------------------------------------------------------
class CVTFPickerFrame : public CBaseAssetPickerFrame { DECLARE_CLASS_SIMPLE( CVTFPickerFrame, CBaseAssetPickerFrame );
public: CVTFPickerFrame( vgui::Panel *pParent, const char *pTitle ); };
#endif // VTFPICKER_H
|