Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2009, Valve Corporation, All rights reserved. =======
//
// DmeEyeball
//
//=============================================================================
#ifndef DMEEYEBALL_H
#define DMEEYEBALL_H
#ifdef _WIN32
#pragma once
#endif
// Valve includes
#include "datamodel/dmelement.h"
#include "datamodel/dmattributevar.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CDmeDag; class CDmeMaterial;
//-----------------------------------------------------------------------------
// DmeEyeball
//-----------------------------------------------------------------------------
class CDmeEyeball : public CDmElement { DEFINE_ELEMENT( CDmeEyeball, CDmElement );
public: CDmaVar< float > m_flRadius; // Radius of the ball of the eye
CDmaVar< float > m_flYawAngle; // Yaw offset from "forward" for iris. Humans are typically 2-4 degrees walleyed.
CDmaVar< float > m_flIrisScale; // Scale of the iris texture
CDmaString m_sMaterialName; // The name of the material assigned to the faces belonging to the eye
CDmaString m_sParentBoneName; // The name of the parent bone for the eyes
CDmaVar< Vector > m_vPosition; // The name of the attachment at the position of this eye
};
#endif // DMEEYEBALL_H
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