Counter Strike : Global Offensive Source Code
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//===== Copyright (c) 1996-2009, Valve Corporation, All rights reserved. ====
//
// DmeMotionControl
//
// Used for specifiying motion axis control things like in QC
//
//===========================================================================
#ifndef DMEMOTIONCONTROL_H
#define DMEMOTIONCONTROL_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmelement.h"
#include "datamodel/dmattributevar.h"
//-----------------------------------------------------------------------------
// CDmeMotionControl
//-----------------------------------------------------------------------------
class CDmeMotionControl : public CDmElement { DEFINE_ELEMENT( CDmeMotionControl, CDmElement );
public:
// Sets the motion control booleans based on logical OR'd STUDIO_? flags in passed int
void SetStudioMotionControl( int nStudioMotionControl );
// Gets the motion control booleans as a logical OR'd STUDIO_? flags int
int GetStudioMotionControl() const;
CDmaVar< bool > m_bX; CDmaVar< bool > m_bY; CDmaVar< bool > m_bZ; CDmaVar< bool > m_bXR; CDmaVar< bool > m_bYR; CDmaVar< bool > m_bZR; CDmaVar< bool > m_bLX; CDmaVar< bool > m_bLY; CDmaVar< bool > m_bLZ; CDmaVar< bool > m_bLXR; CDmaVar< bool > m_bLYR; CDmaVar< bool > m_bLZR; CDmaVar< bool > m_bLM; };
#endif // DMEMOTIONCONTROL_H
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