Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2004, Valve Corporation, All rights reserved. =======
//
// Purpose: See notes below
//
//=============================================================================
#include "mdlobjects/mdlobjects.h"
#include "datamodel/dmelementfactoryhelper.h"
// YOU MUST INCLUDE THIS FILE INTO ANY PROJECT WHICH USES THE mdlobjects.lib FILE
// This hack causes the class factories for the element types to be imported into the compiled code...
// MDL types
USING_ELEMENT_FACTORY( DmeMdlList ); USING_ELEMENT_FACTORY( DmeBBox ); USING_ELEMENT_FACTORY( DmeHitbox ); USING_ELEMENT_FACTORY( DmeHitboxSet ); USING_ELEMENT_FACTORY( DmeHitboxSetList ); USING_ELEMENT_FACTORY( DmeBodyPart ); USING_ELEMENT_FACTORY( DmeBlankBodyPart ); USING_ELEMENT_FACTORY( DmeLOD ); USING_ELEMENT_FACTORY( DmeLODList ); USING_ELEMENT_FACTORY( DmeCollisionModel ); USING_ELEMENT_FACTORY( DmeJointConstrain ); USING_ELEMENT_FACTORY( DmeJointAnimatedFriction ); USING_ELEMENT_FACTORY( DmeCollisionJoint ); USING_ELEMENT_FACTORY( DmeCollisionJoints ); USING_ELEMENT_FACTORY( DmeBodyGroup ); USING_ELEMENT_FACTORY( DmeBodyGroupList ); USING_ELEMENT_FACTORY( DmeBoneWeight ); USING_ELEMENT_FACTORY( DmeBoneMask ); USING_ELEMENT_FACTORY( DmeBoneMaskList ); USING_ELEMENT_FACTORY( DmeMotionControl ); USING_ELEMENT_FACTORY( DmeIkChain ); USING_ELEMENT_FACTORY( DmeIkRange ); USING_ELEMENT_FACTORY( DmeIkLock ); USING_ELEMENT_FACTORY( DmeIkRule ); USING_ELEMENT_FACTORY( DmeIkTouchRule ); USING_ELEMENT_FACTORY( DmeIkFootstepRule ); USING_ELEMENT_FACTORY( DmeIkReleaseRule ); USING_ELEMENT_FACTORY( DmeIkAttachmentRule ); USING_ELEMENT_FACTORY( DmeAnimCmd ); USING_ELEMENT_FACTORY( DmeAnimCmdFixupLoop ); USING_ELEMENT_FACTORY( DmeAnimCmdWeightList ); USING_ELEMENT_FACTORY( DmeAnimCmdSubtract ); USING_ELEMENT_FACTORY( DmeAnimCmdAlign ); USING_ELEMENT_FACTORY( DmeAnimCmdRotateTo ); USING_ELEMENT_FACTORY( DmeAnimCmdWalkFrame ); USING_ELEMENT_FACTORY( DmeAnimCmdCompress ); USING_ELEMENT_FACTORY( DmeAnimCmdDerivative ); USING_ELEMENT_FACTORY( DmeAnimCmdLinearDelta ); USING_ELEMENT_FACTORY( DmeAnimCmdSplineDelta ); USING_ELEMENT_FACTORY( DmeAnimCmdNumFrames ); USING_ELEMENT_FACTORY( DmeAnimCmdPreSubtract ); USING_ELEMENT_FACTORY( DmeAnimCmdLocalHierarchy ); USING_ELEMENT_FACTORY( DmeAnimCmdNoAnimation ); USING_ELEMENT_FACTORY( DmeAnimationEvent ); USING_ELEMENT_FACTORY( DmeSequenceActivity ); USING_ELEMENT_FACTORY( DmeSequenceBlendBase ); USING_ELEMENT_FACTORY( DmeSequenceBlend ); USING_ELEMENT_FACTORY( DmeSequenceCalcBlend ); USING_ELEMENT_FACTORY( DmeSequenceBase ); USING_ELEMENT_FACTORY( DmeSequence ); USING_ELEMENT_FACTORY( DmeMultiSequence ); USING_ELEMENT_FACTORY( DmeSequenceList ); USING_ELEMENT_FACTORY( DmeIncludeModelList ); USING_ELEMENT_FACTORY( DmeDefineBone ); USING_ELEMENT_FACTORY( DmeDefineBoneList ); USING_ELEMENT_FACTORY( DmeMaterialGroup ); USING_ELEMENT_FACTORY( DmeMaterialGroupList ); USING_ELEMENT_FACTORY( DmeEyeballGlobals ); USING_ELEMENT_FACTORY( DmeEyeball ); USING_ELEMENT_FACTORY( DmeSkinnerVolume ); USING_ELEMENT_FACTORY( DmeSkinnerJoint ); USING_ELEMENT_FACTORY( DmeSkinner ); USING_ELEMENT_FACTORY( DmePoseParameter ); USING_ELEMENT_FACTORY( DmePoseParameterList ); USING_ELEMENT_FACTORY( DmeAnimBlockSize ); USING_ELEMENT_FACTORY( DmeSequenceLayerBase ); USING_ELEMENT_FACTORY( DmeSequenceAddLayer ); USING_ELEMENT_FACTORY( DmeSequenceBlendLayer ); USING_ELEMENT_FACTORY( DmeAssetRoot ); USING_ELEMENT_FACTORY( DmeRelatedAsset ); USING_ELEMENT_FACTORY( DmeElementGroup ); USING_ELEMENT_FACTORY( DmeBoneFlexDriverControl ); USING_ELEMENT_FACTORY( DmeBoneFlexDriver ); USING_ELEMENT_FACTORY( DmeBoneFlexDriverList ); USING_ELEMENT_FACTORY( DmeProceduralBone ); USING_ELEMENT_FACTORY( DmeJiggleBone ); USING_ELEMENT_FACTORY( DmeMatSysPanelSettings ); USING_ELEMENT_FACTORY( DmeMatSysRoot ); USING_ELEMENT_FACTORY( DmeMatSysMDLDag ); USING_ELEMENT_FACTORY( DmeMatSysDMXDag ); USING_ELEMENT_FACTORY( DmeMatSysMPPDag ); USING_ELEMENT_FACTORY( DmeAssemblyCommand ); USING_ELEMENT_FACTORY( DmeAnimationAssemblyCommand ); USING_ELEMENT_FACTORY( DmeFixupLoop ); USING_ELEMENT_FACTORY( DmeSubtract ); USING_ELEMENT_FACTORY( DmePreSubtract ); USING_ELEMENT_FACTORY( DmeRotateTo ); USING_ELEMENT_FACTORY( DmeBoneMaskCmd ); USING_ELEMENT_FACTORY( DmeEyelid ); USING_ELEMENT_FACTORY( DmeMouth );
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