Counter Strike : Global Offensive Source Code
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//============ Copyright (c) Valve Corporation, All rights reserved. ============
//
// Interface to the runtime map (VMF) building class
//
//===============================================================================
#ifndef IASW_MAP_BUILDER_H
#define IASW_MAP_BUILDER_H
#if defined( COMPILER_MSVC )
#pragma once
#endif
class KeyValues;
class IASW_Map_Builder { public: //-----------------------------------------------------------------------------
// Ticks the map builder and updates progress.
//-----------------------------------------------------------------------------
virtual void Update( float flEngineTime ) = 0;
// @TODO: clean up these entrypoints to be more consistent. It's confusing
// and convoluted right now because of the sheer number of different ways
// to build a map.
//-----------------------------------------------------------------------------
// Schedules the random generation and BSP build of a map from its description
// or a pre-defined layout file.
//-----------------------------------------------------------------------------
virtual void ScheduleMapGeneration( const char *pMapName, float flTime, KeyValues *pMissionSettings, KeyValues *pMissionDefinition ) = 0;
//-----------------------------------------------------------------------------
// Schedules the VMF export and BSP build of a .layout file.
//-----------------------------------------------------------------------------
virtual void ScheduleMapBuild( const char *pMapName, const float flTime ) = 0;
//-----------------------------------------------------------------------------
// Gets a map build progress value in the range [0.0f, 1.0f] inclusive.
//-----------------------------------------------------------------------------
virtual float GetProgress() = 0;
//-----------------------------------------------------------------------------
// Gets a string which describes the current status of the map builder.
//-----------------------------------------------------------------------------
virtual const char *GetStatusMessage() = 0;
//-----------------------------------------------------------------------------
// Gets the name of the map being currently built.
//-----------------------------------------------------------------------------
virtual const char *GetMapName() = 0;
//-----------------------------------------------------------------------------
// Gets a value indicating whether a map build is scheduled or in progress.
//-----------------------------------------------------------------------------
virtual bool IsBuildingMission() = 0; };
#endif // IASW_MAP_BUILDER_H
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