Counter Strike : Global Offensive Source Code
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//============ Copyright (c) Valve Corporation, All rights reserved. ============
#ifndef ISTEAMMUSIC_H
#define ISTEAMMUSIC_H
#ifdef _WIN32
#pragma once
#endif
#include "isteamclient.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
enum AudioPlayback_Status { AudioPlayback_Undefined = 0, AudioPlayback_Playing = 1, AudioPlayback_Paused = 2, AudioPlayback_Idle = 3 };
//-----------------------------------------------------------------------------
// Purpose: Functions to control music playback in the steam client
//-----------------------------------------------------------------------------
class ISteamMusic { public: virtual bool BIsEnabled() = 0; virtual bool BIsPlaying() = 0; virtual AudioPlayback_Status GetPlaybackStatus() = 0;
virtual void Play() = 0; virtual void Pause() = 0; virtual void PlayPrevious() = 0; virtual void PlayNext() = 0;
// volume is between 0.0 and 1.0
virtual void SetVolume( float flVolume ) = 0; virtual float GetVolume() = 0; };
#define STEAMMUSIC_INTERFACE_VERSION "STEAMMUSIC_INTERFACE_VERSION001"
// callbacks
#if defined( VALVE_CALLBACK_PACK_SMALL )
#pragma pack( push, 4 )
#elif defined( VALVE_CALLBACK_PACK_LARGE )
#pragma pack( push, 8 )
#else
#error isteamclient.h must be included
#endif
DEFINE_CALLBACK( PlaybackStatusHasChanged_t, k_iSteamMusicCallbacks + 1 ) END_DEFINE_CALLBACK_0()
DEFINE_CALLBACK( VolumeHasChanged_t, k_iSteamMusicCallbacks + 2 ) CALLBACK_MEMBER( 0, float, m_flNewVolume ) END_DEFINE_CALLBACK_1()
#pragma pack( pop )
#endif // #define ISTEAMMUSIC_H
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