Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//====== Copyright 1996-2008, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef STEAMPS3PARAMS_H
#define STEAMPS3PARAMS_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
// PlayStation 3 initialization parameters
//
// The following structure must be passed to when loading steam_api_ps3.prx
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
#define STEAM_PS3_PATH_MAX 1055
#define STEAM_PS3_SERVICE_ID_MAX 32
#define STEAM_PS3_COMMUNICATION_ID_MAX 10
#define STEAM_PS3_COMMUNICATION_SIG_MAX 160
#define STEAM_PS3_LANGUAGE_MAX 64
#define STEAM_PS3_REGION_CODE_MAX 16
#define STEAM_PS3_CURRENT_PARAMS_VER 2
struct SteamPS3Params_t { uint32 m_unVersion; // set to STEAM_PS3_CURRENT_PARAMS_VER
void *pReserved; uint32 m_nAppId; // set to your game's appid
char m_rgchInstallationPath[ STEAM_PS3_PATH_MAX ]; // directory containing latest steam prx's and sdata. Can be read only (BDVD)
char m_rgchSystemCache[ STEAM_PS3_PATH_MAX ]; // temp working cache, not persistent
char m_rgchGameData[ STEAM_PS3_PATH_MAX ]; // persistent game data path for storing user data
char m_rgchNpServiceID[ STEAM_PS3_SERVICE_ID_MAX ]; char m_rgchNpCommunicationID[ STEAM_PS3_COMMUNICATION_ID_MAX ]; char m_rgchNpCommunicationSig[ STEAM_PS3_COMMUNICATION_SIG_MAX ];
// Language should be one of the following. must be zero terminated
// danish
// dutch
// english
// finnish
// french
// german
// italian
// korean
// norwegian
// polish
// portuguese
// russian
// schinese
// spanish
// swedish
// tchinese
char m_rgchSteamLanguage[ STEAM_PS3_LANGUAGE_MAX ];
// region codes are "SCEA", "SCEE", "SCEJ". must be zero terminated
char m_rgchRegionCode[ STEAM_PS3_REGION_CODE_MAX ];
// Should be SYS_TTYP3 through SYS_TTYP10, if it's 0 then Steam won't spawn a
// thread to read console input at all. Using this let's you use Steam console commands
// like: profile_on, profile_off, profile_dump, mem_stats, mem_validate.
unsigned int m_cSteamInputTTY;
struct Ps3netInit_t { bool m_bNeedInit; void *m_pMemory; int m_nMemorySize; int m_flags; } m_sysNetInitInfo;
struct Ps3jpgInit_t { bool m_bNeedInit; } m_sysJpgInitInfo;
struct Ps3pngInit_t { bool m_bNeedInit; } m_sysPngInitInfo; struct Ps3sysutilUserInfo_t { bool m_bNeedInit; } m_sysSysUtilUserInfo;
bool m_bIncludeNewsPage; };
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
// PlayStation 3 memory structure
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
#define STEAMPS3_MALLOC_INUSE 0x53D04A51
#define STEAMPS3_MALLOC_SYSTEM 0x0D102C48
#define STEAMPS3_MALLOC_OK 0xFFD04A51
struct SteamPS3Memory_t { bool m_bSingleAllocation; // If true, Steam will request one 6MB allocation and use the returned memory for all future allocations
// If false, Steam will make call malloc for each allocation
// required function pointers
void* (*m_pfMalloc)(size_t); void* (*m_pfRealloc)(void *, size_t); void (*m_pfFree)(void *); size_t (*m_pUsable_size)(void*); };
#endif // STEAMPS3PARAMS_H
|