Counter Strike : Global Offensive Source Code
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  1. //========= Copyright � 1996-2008, Valve LLC, All rights reserved. ============
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================
  6. #ifndef STEAMUNIVERSE_H
  7. #define STEAMUNIVERSE_H
  8. #ifdef _WIN32
  9. #pragma once
  10. #endif
  11. // Steam universes. Each universe is a self-contained Steam instance.
  12. enum EUniverse
  13. {
  14. k_EUniverseInvalid = 0,
  15. k_EUniversePublic = 1,
  16. k_EUniverseBeta = 2,
  17. k_EUniverseInternal = 3,
  18. k_EUniverseDev = 4,
  19. // k_EUniverseRC = 5, // no such universe anymore
  20. k_EUniverseMax
  21. };
  22. #endif // STEAMUNIVERSE_H