Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef IOCTLCODES_H
#define IOCTLCODES_H
#pragma once
// Define the IOCTL codes we will use. The IOCTL code contains a command
// identifier, plus other information about the device, the type of access
// with which the file must have been opened, and the type of buffering.
// Device type -- in the "User Defined" range."
#define DEVICE_FILE_TYPE 40000
// The IOCTL function codes from 0x800 to 0xFFF are for customer use.
#define IOCTL_WRITE_MSR \
CTL_CODE( DEVICE_FILE_TYPE, 0x900, METHOD_BUFFERED, FILE_READ_ACCESS )
#define IOCTL_READ_MSR \
CTL_CODE( DEVICE_FILE_TYPE, 0x901, METHOD_BUFFERED, FILE_READ_ACCESS )
#endif IOCTLCODES_H
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