Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Insert this file into all projects using the memory system
// It will cause that project to use the shader memory allocator
//
// $NoKeywords: $
//=============================================================================//
#ifdef SN_TARGET_PS3
struct MemOverrideRawCrtFunctions_t { void * (*pfn_malloc)( size_t size ); void * (*pfn_calloc)( size_t nelem, size_t size ); void * (*pfn_memalign)(size_t boundary, size_t size_arg); void * (*pfn_realloc)( void *p, size_t size_arg ); void * (*pfn_reallocalign)( void *p, size_t size_arg, size_t boundary ); size_t (*pfn_malloc_usable_size)( void *p ); int (*pfn_malloc_stats)( struct malloc_managed_size *mms ); void (*pfn_free)( void *p ); };
#endif
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