Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Real-Time Hierarchical Profiling
//
// $NoKeywords: $
//=============================================================================//
#ifndef VTUNEINTERFACE_H
#define VTUNEINTERFACE_H
//#define VTUNE_ENABLED
#ifdef VTUNE_ENABLED
#include "platform.h"
#include "..\thirdparty\vtune\include\ittnotify.h"
class VTuneInterface { public:
virtual void Init() = 0;
virtual void StartFrame() = 0; virtual void EndFrame() = 0;
virtual __itt_event CreateEvent( const char *name ) = 0; };
// VTuneEvent implements user events. By default starts when created, stops
// when out of scope. To change start behaviour set bStart = false in constructor
// and call Start(). To change stop behaviour call Stop().
class VTuneAutoEvent { public:
VTuneAutoEvent( __itt_event vtuneEvent ) { m_event = vtuneEvent; Start(); }
~VTuneAutoEvent() { End(); }
PLATFORM_CLASS void Start(); PLATFORM_CLASS void End();
private:
__itt_event m_event; };
PLATFORM_INTERFACE VTuneInterface *g_pVTuneInterface;
#define VTUNE_AUTO_EVENT( name ) \
static __itt_event event_ ## name = 0; \ if ( ! (event_ ## name) ) \ { \ event_ ## name = g_pVTuneInterface->CreateEvent( #name ); \ } \ VTuneAutoEvent autoEvent_ ## name ( event_ ## name );
#endif
#endif // VTUNEINTERFACE_H
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