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//===== Copyright � 2005-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: A higher level link library for general use in the game and tools.
//
//===========================================================================//
#ifndef FILEUTILS_H
#define FILEUTILS_H
#if defined( _WIN32 )
#pragma once
#endif
#ifndef TIER2_H
#include "tier2/tier2.h"
#endif
#ifndef FILESYSTEM_H
#include "filesystem.h"
#endif
#include "tier0/platform.h"
// Builds a directory which is a subdirectory of the current mod
void GetModSubdirectory( const char *pSubDir, char *pBuf, int nBufLen );
// Builds a directory which is a subdirectory of the current mod's *content*
void GetModContentSubdirectory( const char *pSubDir, char *pBuf, int nBufLen );
// Generates a filename under the 'game' subdirectory given a subdirectory of 'content'
void ComputeModFilename( const char *pContentFileName, char *pBuf, size_t nBufLen );
// Generates a filename under the 'content' subdirectory given a subdirectory of 'game'
void ComputeModContentFilename( const char *pGameFileName, char *pBuf, size_t nBufLen );
// Finds all files matching the a name within a directory and its sub directories. Output entries are paths to found files (relative to and including szStartDirectory)
void RecursiveFindFilesMatchingName( CUtlVector< CUtlString > *outFileList, const char* szStartDirectory, const char* szTargetFileName, const char *pathID );
// Builds a list of all files under a directory with a particular extension
void AddFilesToList( CUtlVector< CUtlString > &list, const char *pDirectory, const char *pPath, const char *pExtension );
// Returns the search path as a list of paths
void GetSearchPath( CUtlVector< CUtlString > &path, const char *pPathID );
// Given file name generate a full path using the following rules.
// 1. if its full path already return
// 2. if its a relative path try to find it under the path id
// 3. if find fails treat relative path as relative to the current dir
bool GenerateFullPath( const char *pFileName, char const *pPathID, char *pBuf, int nBufLen );
// Generates a .360 file if it doesn't exist or is out of sync with the pc source file
#define UOC_FAIL -1
#define UOC_NOT_CREATED 0
#define UOC_CREATED 1
typedef bool ( *CreateCallback_t )( const char *pSourceName, const char *pTargetName, const char *pPathID, void *pExtraData ); int UpdateOrCreate( const char *pSourceName, char *pTargetName, int targetLen, const char *pPathID, CreateCallback_t pfnCreate, bool bForce = false, void *pExtraData = NULL );
char *CreatePlatformFilename( const char *pSourceName, char *pTargetName, int targetLen );
FORCEINLINE const char *AdjustFileExtensionForPlatform( const char *pSourceName, char *pTargetName, int targetLen ) { #ifdef PLATFORM_X360
return CreatePlatformFilename( pSourceName, pTargetName, targetLen ); #else
return pSourceName; #endif
}
// simple file classes. File I/O mode (text/binary, read/write) is based upon the subclass chosen.
// classes with the word Required on them abort with a message if the file can't be opened.
// destructores close the file handle, or it can be explicitly closed with the Close() method.
class CBaseFile { public: FileHandle_t m_FileHandle;
CBaseFile(void) { m_FileHandle = FILESYSTEM_INVALID_HANDLE; }
~CBaseFile( void ) { Close(); }
FileHandle_t Handle( void ) const { return m_FileHandle; }
void Close( void ) { if ( m_FileHandle != FILESYSTEM_INVALID_HANDLE ) g_pFullFileSystem->Close( m_FileHandle ); m_FileHandle = FILESYSTEM_INVALID_HANDLE; }
void Open( char const *fname, char const *modes ) { Close(); m_FileHandle = g_pFullFileSystem->Open( fname, modes ); }
char *ReadLine( char *pOutput, int maxChars ) { return g_pFullFileSystem->ReadLine( pOutput, maxChars, m_FileHandle ); }
// read every line of the file into a vector of strings
void ReadLines( CUtlStringList &sList, int nMaxLineLength = 2048 );
int Read( void* pOutput, int size ) { return g_pFullFileSystem->Read( pOutput, size, m_FileHandle ); }
void MustRead( void* pOutput, int size ) { int ret=Read( pOutput, size ); if (ret != size ) Error("failed to read %d bytes\n", size ); } int Write( void const* pInput, int size) { return g_pFullFileSystem->Write( pInput, size, m_FileHandle ); }
// {Get|Put}{Int|Float} read and write ints and floats from a file in x86 order, swapping on
// input for big-endian systems.
void PutInt( int n ) { int n1=LittleDWord( n ); Write(&n1, sizeof( n1 ) ); }
int GetInt( void ) { int ret; MustRead( &ret, sizeof( ret )); return LittleDWord( ret ); }
float GetFloat( void ) { float ret; MustRead( &ret, sizeof( ret )); LittleFloat( &ret, &ret ); return ret; } void PutFloat( float f ) { LittleFloat( &f, &f ); Write( &f, sizeof( f ) ); }
bool IsOk( void ) { return ( m_FileHandle != FILESYSTEM_INVALID_HANDLE) && ( g_pFullFileSystem->IsOk( m_FileHandle ) ); }
void Seek( int pos, FileSystemSeek_t nSeekType = FILESYSTEM_SEEK_HEAD ) { g_pFullFileSystem->Seek( m_FileHandle, pos, nSeekType ); }
unsigned int Tell() { return g_pFullFileSystem->Tell( m_FileHandle ); }
unsigned int Size( void ) { Assert( IsOk() ); return g_pFullFileSystem->Size( m_FileHandle ); }
void ReadFile( CUtlBuffer &dataBuf ); };
class COutputFile : public CBaseFile { public: void Open( char const *pFname ) { CBaseFile::Open( pFname, "wb" ); }
COutputFile( char const *pFname ) : CBaseFile() { Open( pFname ); }
COutputFile( void ) : CBaseFile() { } };
class COutputTextFile : public CBaseFile { public: void Open( char const *pFname ) { CBaseFile::Open( pFname, "w" ); }
COutputTextFile( char const *pFname ) : CBaseFile() { Open( pFname ); }
COutputTextFile( void ) : CBaseFile() { } };
class CAppendTextFile : public CBaseFile { public: void Open( char const *pFname ) { CBaseFile::Open( pFname, "a+" ); }
CAppendTextFile( char const *pFname ) : CBaseFile() { Open( pFname ); }
CAppendTextFile( void ) : CBaseFile() { } };
class CInputFile : public CBaseFile { public: void Open( char const *pFname ) { CBaseFile::Open( pFname, "rb" ); }
CInputFile( char const *pFname ) : CBaseFile() { Open( pFname ); } CInputFile( void ) : CBaseFile() { } };
class CInputTextFile : public CBaseFile { public: void Open( char const *pFname ) { CBaseFile::Open( pFname, "r" ); }
CInputTextFile( char const *pFname ) : CBaseFile() { Open( pFname ); } CInputTextFile( void ) : CBaseFile() { }
};
class CRequiredInputTextFile : public CBaseFile { public: void Open( char const *pFname ) { CBaseFile::Open( pFname, "r" ); if ( ! IsOk() ) { Error("error opening required file %s\n", pFname ); } }
CRequiredInputTextFile( char const *pFname ) : CBaseFile() { Open( pFname ); } CRequiredInputTextFile( void ) : CBaseFile() { } };
class CRequiredInputFile : public CBaseFile { public: void Open( char const *pFname ) { CBaseFile::Open( pFname, "rb" ); if ( ! IsOk() ) { Error("error opening required file %s\n", pFname ); } }
CRequiredInputFile( char const *pFname ) : CBaseFile() { Open( pFname ); } CRequiredInputFile( void ) : CBaseFile() { } };
#endif // FILEUTILS_H
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