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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef DIALOGMANAGER_H
#define DIALOGMANAGER_H
#ifdef _WIN32
#pragma once
#endif
#include <utllinkedlist.h>
#include <keyvalues.h>
#include <vgui_controls/PHandle.h>
namespace vgui {
//-----------------------------------------------------------------------------
// Purpose: utility class, maps a set of ID's to dialogs
// used to manage sets of similar dialogs (object property dialogs, etc.)
//-----------------------------------------------------------------------------
template <class TDialog, class I = int> class DialogManager { public: // new dialog factory function
typedef TDialog *(*CreateNewDialogFunc_t)(I dialogID);
// constructor
DialogManager(CreateNewDialogFunc_t createDialogFunc);
// finds the dialog by the specified ID
TDialog *FindDialog(I dialogID, bool bCreate);
// opens the dialog; creating it if specified
TDialog *ActivateDialog(I dialogID, bool bCreate);
// closes all the dialogs
void CloseAll();
// closes and deletes all the dialogs
void CloseAndDeleteAll();
// returns number of active dialogs
int Count();
// sets parent to use
void SetParent( vgui::VPANEL parent );
private: // checks if an index in the dialog list is valid; if it has been deleted, removes the entry
bool ValidateIndex(int index);
struct DialogItem_t { I id; DHANDLE<TDialog> dlg; };
CUtlLinkedList<DialogItem_t, int> m_Dialogs; CreateNewDialogFunc_t m_CreateFunc; vgui::VPANEL m_pVGUIParentPanel; };
// constructor
template <class TDialog, class I> inline DialogManager<TDialog, I>::DialogManager(CreateNewDialogFunc_t createDialogFunc) { m_CreateFunc = createDialogFunc; m_pVGUIParentPanel = NULL; }
// finds the dialog; creating it if necessary
template <class TDialog, class I> inline TDialog *DialogManager<TDialog, I>::FindDialog(I dialogID, bool bCreate) { for (int i = 0; i < m_Dialogs.MaxElementIndex(); i++) { if (ValidateIndex(i) && m_Dialogs[i].id == dialogID) { return m_Dialogs[i].dlg; } }
if (bCreate) { int newIndex = m_Dialogs.AddToTail(); if (m_CreateFunc) { m_Dialogs[newIndex].dlg = m_CreateFunc(dialogID); } else { m_Dialogs[newIndex].dlg = new TDialog(NULL, dialogID); } Assert(m_pVGUIParentPanel); m_Dialogs[newIndex].dlg->SetParent( m_pVGUIParentPanel );
m_Dialogs[newIndex].id = dialogID; return m_Dialogs[newIndex].dlg; }
// dlg not found, not created
return NULL; }
// opens the dialog; creating it if necessary
template <class TDialog, class I> inline TDialog *DialogManager<TDialog, I>::ActivateDialog(I dialogID, bool bCreate) { TDialog *dlg = FindDialog(dialogID, bCreate); if (dlg) { dlg->Activate(); } return dlg; }
// count
template <class TDialog, class I> inline int DialogManager<TDialog, I>::Count() { // validate all the indexes first
for (int i = 0; i < m_Dialogs.MaxElementIndex(); i++) { if (ValidateIndex(i)) { } }
// return the (remaining) count
return m_Dialogs.Count(); }
// closes all the dialogs
template <class TDialog, class I> inline void DialogManager<TDialog, I>::CloseAll() { for (int i = 0; i < m_Dialogs.MaxElementIndex(); i++) { if (ValidateIndex(i)) { m_Dialogs[i].dlg->PostMessage(m_Dialogs[i].dlg, new KeyValues("Close")); } } }
// closes and deletes all the dialogs
template <class TDialog, class I> inline void DialogManager<TDialog, I>::CloseAndDeleteAll() { CloseAll(); for (int i = 0; i < m_Dialogs.MaxElementIndex(); i++) { if (ValidateIndex(i)) { m_Dialogs[i].dlg->MarkForDeletion(); } } m_Dialogs.RemoveAll(); }
// checks if a dialog is valid; if it has been deleted, removes the entry
template <class TDialog, class I> inline bool DialogManager<TDialog, I>::ValidateIndex(int index) { if (m_Dialogs.IsValidIndex(index)) { if (m_Dialogs[index].dlg.Get()) { return true; } else { // entry has been deleted; removed
m_Dialogs.Remove(index); } } return false; }
template <class TDialog, class I> inline void DialogManager<TDialog, I>::SetParent( vgui::VPANEL parent ) { m_pVGUIParentPanel = parent; }
} // namespace vgui
#endif // DIALOGMANAGER_H
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