Counter Strike : Global Offensive Source Code
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//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: A button with no borders that shows a left-pointing or down-pointing triangle
//
// $NoKeywords: $
//===========================================================================//
#ifndef EXPANDBUTTON_H
#define EXPANDBUTTON_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/vgui.h>
#include <vgui_controls/ToggleButton.h>
namespace vgui {
//-----------------------------------------------------------------------------
// Purpose: A button with no borders that shows a left-pointing or down-pointing arrow
//-----------------------------------------------------------------------------
class ExpandButton : public ToggleButton { DECLARE_CLASS_SIMPLE( ExpandButton, ToggleButton );
public: ExpandButton( Panel *parent, const char *panelName ); ~ExpandButton();
// Expand the button (selected == expanded)
virtual void SetSelected( bool bExpand );
// sets whether or not the state of the check can be changed
// if this is set to false, then no input in the code or by the user can change it's state
void SetExpandable(bool state);
virtual void Paint();
protected: virtual void ApplySchemeSettings(IScheme *pScheme); MESSAGE_FUNC_PTR( OnExpanded, "Expanded", panel );
virtual IBorder *GetBorder(bool depressed, bool armed, bool selected, bool keyfocus);
/* MESSAGES SENT
"Expanded" - sent when the expand button state is changed "state" - button state: 1 is expanded, 0 is unexpanded */
private: bool m_bExpandable; HFont m_hFont; Color m_Color; };
} // namespace vgui
#endif // EXPANDBUTTON_H
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