Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef IMAGELIST_H
#define IMAGELIST_H
#ifdef _WIN32
#pragma once
#endif
#include <utlvector.h>
#include <vgui/vgui.h>
#include <vgui/IImage.h>
namespace vgui {
//-----------------------------------------------------------------------------
// Purpose: holds a collection of images
// used by controls so that images can be refered to by indices
//-----------------------------------------------------------------------------
class ImageList { public: ImageList(bool deleteImagesWhenDone); ~ImageList();
// adds a new image to the list, returning the index it was placed at
int AddImage(vgui::IImage *image);
// returns the number of images
int GetImageCount();
// returns true if an index is valid
bool IsValidIndex(int imageIndex);
// sets an image at a specified index, growing and adding NULL images if necessary
void SetImageAtIndex(int index, vgui::IImage *image);
// gets an image, imageIndex is of range [0, GetImageCount)
// image index 0 is always the blank image
vgui::IImage *GetImage(int imageIndex);
private: CUtlVector<vgui::IImage *> m_Images; bool m_bDeleteImagesWhenDone; };
} // namespace vgui
#endif // IMAGELIST_H
|