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#ifndef _INCLUDED_JOYPAD_FOCUS_H
#define _INCLUDED_JOYPAD_FOCUS_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Panel.h>
#include <vgui_controls/PHandle.h>
// This class provides a way of using VGUI panels with a joypad. Instead of specific joypad responses being coded
// into every control and panel, this class allows the joypad to manipulate any set of panels that respond to
// IsCursorOver and OnMousePressed/Released events. Panels that want to allow joypad manipulation simply have to
// register themselves with this on creation and remove themselves from this on destruction.
// holds a list of vgui panels that can have joypad cursor focus
// along with the currently focused one
// responds to joypad codes to move this focus about and cause mouseclicks when a confirm button is pressed
#define NUM_JF_KEYS 6
#define JF_KEY_REPEAT_DELAY 500
#define JF_KEY_REPEAT_INTERVAL 250
namespace vgui { class ImagePanelColored; };
class CJoypadOutline;
class CJoypadFocus { public: enum JoypadFocusKey { JF_KEY_UP = 0, JF_KEY_DOWN, JF_KEY_LEFT, JF_KEY_RIGHT, JF_KEY_CONFIRM, JF_KEY_CANCEL, }; struct FocusArea { vgui::PHandle hPanel; bool bClickOnFocus; bool bModal; }; CJoypadFocus();
// registering for focus
void AddToFocusList(vgui::Panel* pPanel, bool bClickOnFocus=false, bool bModal=false); void RemoveFromFocusList(vgui::Panel* pPanel);
// changing focus
void SetFocusPanel(int index); void SetFocusPanel(vgui::Panel* pPanel, bool bClickOnFocus=false); vgui::Panel* GetFocusPanel(); int FindNextPanel(vgui::Panel *pSource, float angle);
// clicking
bool OnJoypadButtonPressed(int keynum); bool OnJoypadButtonReleased(int keynum); void CheckKeyRepeats(); void ClickFocusPanel(bool bDown, bool bRightMouse); void DoubleClickFocusPanel(bool bRightMouse); void SetJoypadCodes(int iUpCode, int iDownCode, int iLeftCode, int iRightCode, int iConfirmCode, int iCancelCode); void SetJoypadMode(bool b) { m_bJoypadMode = b; } bool IsJoypadMode() { return m_bJoypadMode; }
// checks a panel and all its parents are visible
static bool IsPanelReallyVisible(vgui::Panel *pPanel); // KF_ numbers for the joypad buttons
int m_KeyNum[NUM_JF_KEYS];
// status of the joypad buttons
bool m_bKeyDown[NUM_JF_KEYS]; float m_fNextKeyRepeatTime[NUM_JF_KEYS];
// list of panels that have registered themselves for joypad focus
CUtlVector<FocusArea> m_FocusAreas; FocusArea m_CurrentFocus; vgui::DHANDLE<CJoypadOutline> m_hOutline;
int m_iModal; // how many modal-type focus panels we have. If there are more than 1, all non-modal panels will be ignored when moving around
bool m_bJoypadMode; bool m_bDebugOutput; };
CJoypadFocus* GetJoypadFocus();
// graphical representaion of joypad cursor focus - attaches to the focus' parent and puts itself
// in front of the focus, sized to match
class CJoypadOutline : public vgui::Panel { DECLARE_CLASS_SIMPLE( CJoypadOutline, vgui::Panel ); public: CJoypadOutline(vgui::Panel *parent, const char *name); void ApplySchemeSettings(vgui::IScheme* pScheme); virtual void OnThink(); virtual void Paint(); void SizeTo(int x, int y, int w, int t); virtual void GetCornerTextureSize( int& w, int& h ); vgui::ImagePanelColored* m_pImagePanel; vgui::PHandle m_hLastFocusPanel; };
#endif // _INCLUDED_JOYPAD_FOCUS_H
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