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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PROGRESSBAR_H
#define PROGRESSBAR_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/vgui.h>
#include <vgui_controls/Panel.h>
namespace vgui {
//-----------------------------------------------------------------------------
// Purpose: Status bar that visually displays discrete progress in the form
// of a segmented strip
//-----------------------------------------------------------------------------
class ProgressBar : public Panel { DECLARE_CLASS_SIMPLE( ProgressBar, Panel );
public: ProgressBar(Panel *parent, const char *panelName); ~ProgressBar();
// 'progress' is in the range [0.0f, 1.0f]
MESSAGE_FUNC_FLOAT( SetProgress, "SetProgress", progress ); float GetProgress(); virtual void SetSegmentInfo( int gap, int width );
// utility function for calculating a time remaining string
static bool ConstructTimeRemainingString(wchar_t *output, int outputBufferSizeInBytes, float startTime, float currentTime, float currentProgress, float lastProgressUpdateTime, bool addRemainingSuffix);
void SetBarInset( int pixels ); int GetBarInset( void ); void SetMargin( int pixels ); int GetMargin(); virtual void ApplySettings(KeyValues *inResourceData); virtual void GetSettings(KeyValues *outResourceData); virtual const char *GetDescription();
// returns the number of segment blocks drawn
int GetDrawnSegmentCount();
enum ProgressDir_e { PROGRESS_EAST, PROGRESS_WEST, PROGRESS_NORTH, PROGRESS_SOUTH };
int GetProgressDirection() const { return m_iProgressDirection; } void SetProgressDirection( int val ) { m_iProgressDirection = val; }
protected: virtual void Paint(); void PaintSegment( int &x, int &y, int tall, int wide ); virtual void PaintBackground(); virtual void ApplySchemeSettings(IScheme *pScheme); MESSAGE_FUNC_PARAMS( OnDialogVariablesChanged, "DialogVariables", dialogVariables ); /* CUSTOM MESSAGE HANDLING
"SetProgress" input: "progress" - float value of the progress to set */
protected: int m_iProgressDirection; float _progress;
private: int _segmentCount; int _segmentGap; int _segmentWide; int m_iBarInset; int m_iBarMargin; char *m_pszDialogVar; };
//-----------------------------------------------------------------------------
// Purpose: Non-segmented progress bar
//-----------------------------------------------------------------------------
class ContinuousProgressBar : public ProgressBar { DECLARE_CLASS_SIMPLE( ContinuousProgressBar, ProgressBar );
public: ContinuousProgressBar(Panel *parent, const char *panelName);
virtual void Paint(); };
} // namespace vgui
#endif // PROGRESSBAR_H
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